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Messages - borisquezadaa

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I need help / Re: Glitter shader
« on: 2015-07-13, 06:11:36 »
Corona scatter with very small pieces of geometry?. THE REAL DEAL!

Off-Topic / Re: Mazda MX-6 model
« on: 2015-07-13, 06:04:04 »
I have fun searching the entire world for this, and i have to learn a few things also.

Is the best i can manage to find and i have to put the model through a series of dirty "processes".... it is in all his glory.

Wish i could see it from myself.

Gallery / Re: Mushroom Forest
« on: 2015-04-29, 04:45:28 »
Alice in Wonderland!!!

I need help / Re: Slow render and lots of noise
« on: 2015-04-13, 21:46:53 »
Could you try to override the wall material?... i have a hunch that maybe the texture format in the wall material could be the issue.
I can't open your scene (dont have max 2015)

I need help / Re: water - lake - river - sea
« on: 2015-04-06, 22:52:59 »
Water material should not have diffuse at all. Set it to 0 black. Anyway bidir/VCM is an experimental feature not fully supported yet.
Is better to have a caustic pass instead of rendering the whole togheter.
Ages ago i did some tuto on caustics. just use one material instead of 3 if you are not interested in diffraction.,5431.msg47346.html#msg47346

Is in the tutorial section of the forum. Is a little outdated but maybe it can help you.

Work in Progress/Tests / Re: Abandon treasure
« on: 2015-04-06, 22:27:30 »
Awesome. It keeps getting better and better!

General CG discussion / Re: How to save exr at 300 dpi
« on: 2015-03-20, 14:12:03 »
Side note. I was thinking in suggesting the same thing about untick resample and save... but  i realized that opening the exr again opens at 72 dpi no matter what.

I need help / Re: disapear corona settings in Render Setup
« on: 2015-03-19, 19:12:19 »
Maybe in a small monitor they needs to scroll to show the "missing" tabs.

Off-Topic / Re: Corona materiel
« on: 2015-03-19, 18:56:07 »
Nice... so the corona material library site is opening a store to sell goodies?...

Work in Progress/Tests / Clouds
« on: 2015-03-18, 04:39:16 »
Long time no posting... so much 3d unrelated work.



General Discussion / Re: Problem with Volume material
« on: 2015-03-16, 19:17:38 »
Hmmm... so you must be outside geometry all times for volumematerial to work?... how about animated slice with cap?... or some fancy animated boolean around camera?...

I need help / Re: Abbe
« on: 2015-03-13, 02:53:28 »
The abbe number indicates the variation of refractive index respect to different wavelenghts.
In Corona there is no dispersion parameter on refractive materials yet, only some shader aproximations made by some users.
Dispersion has been requested  and has being said to be developed in the near/far future.

It could be that the future dispersion shader of Corona for simplicity sakes takes in to account just this number but i'm afraid that you must ask for it as "feature request".

Search the forums for "dispersion"

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