136
[Max] Resolved Feature Requests / Re: Velocity pass
« on: 2013-10-21, 16:56:45 »Sorry to necro this thread, but how hard would it be to implement both object and camera motion blur into this pass.Velocity pass data should include ALL motion, both from camera and items. It does in modo, at any rate. I don't see any reason for why a renderer wouldn't include everything.
It has always bothered me that you can only get object MB from it. :)
Edit: and actual motion blur isn't the only use for a velocity output. You can also use velocity to reducing flickering/noise in animations.