Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Elviz

Pages: 1 2 [3] 4 5 6
31
Gallery / Re: Alpha 6 first test
« on: 2014-03-22, 19:15:08 »
I remember the days when I could die for GI like this in Vray.

32
Resolved bugs / Re: corona v6 instaler
« on: 2014-03-18, 12:55:34 »
When I open an a5 scene it gives me this warning:

This is caused by the fact that the Render elements have been re-arranged. You just have to replace them with the new ones and re-save your file :)

That is right ! It working smooth now :)

33
Resolved bugs / Re: corona v6 instaler
« on: 2014-03-18, 11:38:02 »
Awesome work!!!!
Although there no errors during installation (WIN8 / run as administrator / Max closed )

When I open an a5 scene it gives me this warning:

34
[archive] Alpha builds / Re: Alpha v6 released
« on: 2014-03-18, 11:29:53 »
Thank you so much !

is it ok, I'm getting this error when opening an old scene..

35
News / Re: Faster deformation motion blur
« on: 2014-03-05, 22:49:26 »
Unbelievable, superB progress !

36
Work in Progress/Tests / Re: Help with lighting
« on: 2014-02-28, 02:15:08 »
There is a pretty big difference in the lighting between the grey render and coloured....I assume you've enabled a plain white environment light for the coloured renders. It seems that your problem is that the ambient light / environment light is completely washing out the scene = no contrast in shadowed areas.

+1

I also suggest you to make the white walls in gray tones + dim the "ambient" lighting and add some cool spots from the floor on back wall.

37
Work in Progress/Tests / Re: My next WIP
« on: 2014-02-28, 02:13:54 »
Very nice, I like it a lot.

Maybe a less reflective glass would make it look a bit more "realistic"
Also I liked the highlight on first image a lot more, bring it back! & downgrade the gamma/exposure a little bit ;)

38
Work in Progress/Tests / Re: Torre E
« on: 2014-02-04, 00:35:28 »
What's changed:

Added sky map on glass, dude on left side had to go, gave the model random transform on glass and allum elements and added some reflections on bottom of the image.

Kind of stuck now in terms of composition, really want to add some elements on both left and right sides, but cant come with anything that really works...

39
Work in Progress/Tests / Re: Torre E
« on: 2014-02-03, 00:15:26 »
Of course,

Here are the render settings of c02 that posted above.

40
Gallery / Re: First corona render images
« on: 2014-01-29, 01:38:57 »
Very good, love the light and texture scales.
I bet the render times are crazy..

41
Work in Progress/Tests / Re: Casa Son Vida
« on: 2014-01-29, 01:31:37 »
another addon

42
Work in Progress/Tests / Re: Casa Son Vida
« on: 2014-01-28, 01:54:59 »
Cant help myself, spending most of the time color correcting and lighting.

43
Gallery / Re: PPM Caustic Test
« on: 2014-01-26, 09:52:34 »
This is so beautiful !

How one achieves such an effect ?

44
Gallery / Re: Porsche 911 Anniversary
« on: 2014-01-26, 03:17:14 »
Back view

45
Gallery / Re: Porsche 911 Anniversary
« on: 2014-01-24, 12:32:46 »
amazing again! do you have a tutorial on how you applied/combined the various rendered element outputs in photoshop? cos i would really like to see each one of their purposes and how they work to improve the overall image.

The truth? - they didn't help me much (except AO pass that connects the subject whole better to the ground), the point is to use 32 bit format output - it contains all the information you need.
The next step is you'r eye judgement of color correction process (but it's topic of it's own).

So no - the passes is just for show off, they just look COOL :)

I only used AO and Zdepth for post production.

Pages: 1 2 [3] 4 5 6