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Messages - Elviz

Pages: 1 ... 3 4 [5] 6
61
Gallery / Re: Promenade viewing platform
« on: 2013-12-30, 23:09:20 »
Is the water in 3D too ?

Very pleasant lighting.

62
General Discussion / Re: hd cache problems
« on: 2013-12-30, 20:05:44 »
Stunning render quality.

63
Gallery / Re: AF Cars
« on: 2013-12-29, 20:17:24 »
You are talented artist Anri :)

I think the dirt on the Jeep render would look better if it will have more reflection on it, in some places at least.

64
Gallery / Re: Snowmem
« on: 2013-12-29, 20:11:16 »
Creeepyyyy !!!!

Is the DOF Corona's ?

65
Gallery / Re: STUBA Gallery NEW
« on: 2013-12-29, 20:10:02 »
Beautiful works !

Do you use AO often in your work ?

66
Gallery / Re: one test
« on: 2013-12-29, 20:07:24 »
Awesome :)

Some cars in the bottom and a closer look definitely will make it more convenient :)

Anyway, if you wish to stay with the current composition, I would add some lighting details on those mountains (maybe a feeling of single houses in the woods). The trees should be in my taste a little less dense on front of the image. The Background image - it is a JEPG - it lacks some dynamic contrast on it.

Keep it up !

67
Gallery / Re: Brick Kitchen
« on: 2013-12-27, 11:33:00 »
I love the floor :)

What is the render times and what resolution?

Can you post the work without post production too..?

68
Gallery / Re: Car
« on: 2013-12-26, 18:42:36 »
Nice composition, would be nice to see more convincing shaders, a bit less DOF and a LEGO man inside the car :))

69
Work in Progress/Tests / Re: Torre E
« on: 2013-12-23, 21:26:04 »
Raindrops is a great idea, a bit challenging although to make them looking good.

Thank you.

70
Work in Progress/Tests / Re: Torre E
« on: 2013-12-23, 19:08:17 »
Another shot

Same settings, render time - 3 hours.

(People by xoio-air.de)

Thanks for watching !

71
Gallery / Re: Night Rendering
« on: 2013-12-22, 20:36:07 »
I love the exterior and I love how Corona handles lighting :)

Some outdoor ground lights would add a bit to the atmosphere.

72
Work in Progress/Tests / Torre E
« on: 2013-12-22, 19:57:16 »
Hello to all of you !

I am trying to reproduce in CG this beautiful Torre E building, located in Netherlands:

plataformaarquitectura.cl/2013/11/14/torre-e-wiel-arets-architects/

PT+PT solver was used, 64 PT samples, (didn't found another way to get rid of the noise), sample intensity 200 + ambient HDRI.

i7 3770K @ 3.6 - 8 hours
Could do in 3 hours and fixing the noise in PS but I don't like this approach.

Will be glad to get some constructive critiques :)

Oh.. - the foliage is 2D, thanks to cgtextures.com

73
Gallery / Re: mechanical Ephemera Danica
« on: 2013-12-21, 00:54:40 »
Looking good, will be great to see it flying with some better composition, DOF and MB :)

74
General Discussion / Re: Bump intensity
« on: 2013-12-21, 00:52:42 »
Just too big threshold, in Vray convenient because there control integers 0-100 or more. For example, in value in Vray 1 is roughly comparable with the value of 0.01 Corona
The work is not very convenient, continuously put fractional numbers. If it is impossible to bind to specific units of measurement, the threshold can be done 0-100?
It would be logical to me seems like 0% 10% 30% .... 100% 300%

I agree.

75
General Discussion / Re: sRGB mode
« on: 2013-12-18, 21:44:14 »
Just save the .exr with override gamma set to 1.0.

Works just fine for me.

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