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Messages - astudio

Pages: 1 ... 10 11 [12]
166
Tried to get mesh from corona scatter. So I tried to attach scatter to another mesh and get crash of max. Need to block this action from idiots.

167
General Discussion / Re: Normal map
« on: 2013-12-03, 11:03:46 »
CoronaNormalTex

168
Resolved feature requests / Re: Real World Map Size
« on: 2013-11-29, 09:24:30 »
In Options for standard max material editor there are the options to Auto-select material texture size or Use real-world map size. In Corona this options are not working. Is it possible to turn them on?

169
Resolved feature requests / Re: Real World Map Size
« on: 2013-11-28, 17:03:41 »
Same problem. I tried to explain it here http://corona-renderer.com/forum/index.php/topic,1992.0.html

I don't understand in programming so it's may be funny for you. But if you see "v" near world-scale, may be it is possible to show in material slots bitmap 1x1 unit anyway?
1x1 unit material same for both kinds of mapping.

Let's say my diffuse bitmap AxB units. And Bump for example CxD.
So in materials slot I'll see diffuse 1x1, bump C/A x D/B and so on...

In case that we need only color for diffuse but have the maps in another slots, so A=C, B=D.
Something like this....

Sorry for my rich english :(

170
General Discussion / Re: Corona Workshop in Brno?
« on: 2013-11-24, 18:22:17 »
Israel. I'd like to participate, but I need to know the date of party some weeks before. The bad news that we need to work. :(

171
Greetings.
I work in world-scale mapping coordinates and it's impossible to see my materials in material editor in the right way. :(
Have you any suggests for my workflow?
Regards, Alex.

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