This is great to know, would you prefer models to come separated so its easier to modify, instead of having to break apart by element of polygon id etc? What is your most ideal situation when modifying models to suit your needs?
Typically I model objects with a layer-material hierarchy, so each object is on its own layer. Say for example a window: The mullions are their own layer, the glass another, the gaskets another, and so on. I then select all objects by layer and assign the designated material. I'm not saying that's the right or best way, but it works for me. Setting up a multi-sub material isn't a big deal when various objects are joined as one mesh either. I try to keep things as simple as possible, but as long as a single mesh object is organized well (between the mat IDs/elements, etc), then it's all good.
Hi steyin.
Thank you for your response. Are there any types of models that you often can't find or find with good quality? How does it look like for Corona?
So far I thought that the only industry which uses ready-made models is archivis. Are you guys here on forums using them for different kinds of projects?
I'm primarily arch-viz. Things I'd like to see more of would be curtain/window wall models (SSG, unitized, traditional, etc) with different window types (hopper, casement, pivot, etc). Sometimes it's also hard to find specific things, like say wall outlets (American), wall mounted or free standing standpipes, etc. I also find that a lot of models are just over-priced. I understand the time and care that goes into a detailed asset, but sometimes paying hundreds of dollars just for a single detailed car or small group of trees, or something similar is ridiculous to me. I feel you'd make more money charging less for a bigger grouping of assets. A lot of stuff nowadays is Corona ready so no worries there, but its still easy to just convert from VRay if need be.