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Messages - tanguybod

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31
Resolved bugs / Re: bug on the geometry
« on: 2014-03-28, 21:58:35 »
Well this render artifact is around for ages, in Maxwell, Fry or Vray we were dealing with it same way. Decimating the geometry. Not much a big deal those days.

32
Hey Ondra,

So I am confirming that pretty much all my scenes opened and tweaked with A6 are corrupted after being saved. And I am only using pretty much the same scene though, but multiple versions of it.

Tang

33
Done

34
Yes Ondra, I am gona uplaod it right now.
Thank you

35
And I have to add that it does it with a bunch of files. Whatever I opened them on my home ws or at work on bunch of it.

All have A6 and same asset of plugs / scripts indeed.

Tang

36
Resolved bugs / Max file with Corona components corrupted
« on: 2014-03-27, 14:13:12 »
Hey, I am experiencing some sort of a corrupting issue here. I don't know if it is related to Corona though.
When I re opened a scene I rendered with Corona before, let says 1 hour ago, 2014 can't even open the file. It does until it parses something in the header I guess and crash.
I open the same scene in 2015 ( I thought I did by inadvertence opened it is 2015 and saved it as a 2015 max file) that, is why I an doing so, but anyway, it works in 2015 within the load of plugins indeed.

I tried to open the file on a bunch of ws at work, all gave me the same error.

The error returning is a Max crash report proposition.

dumb

37
Hey, I am experiencing some sort of the same thing. I don't know if it is related to Corona though.
When I re opened a scene I rendered with Corona before, let says 1 hour ago, 2014 can;t even open the file. It does until reads something in the header I guess and crash.
I open the same scene in 2015 ( I thought I did by inadvertence opened it is 2015 and saved it as a 2015 max file) that, is why I an doing so, but anyway, it works in 2015 within the load of plugins indeed.

I tried to open the file on a bunch of ws at work, all gave me the same error.

dumb

38
News / Re: 3ds Max 2015 released
« on: 2014-03-25, 05:12:33 »
Thank you Ondra !

39
General Discussion / Re: any blend shader like ?
« on: 2014-03-25, 05:11:20 »
Thank you Ondra.
@Rawalanche, I do agree, but the way learn an engine the way it is now is more or less learning an interface... not the fundamental, in a relax way, on my couch for example... and believe me or not, I know my shit in render engine / fundamentals. But still, having to check if a button IS NOT THERE to know it is a no go feature for now, well, that is an issue.

40
News / Re: 3ds Max 2015 released
« on: 2014-03-24, 22:01:53 »
So Ondra,
Corona 2014 A6 scenes will be compatible with 2015 ?

Thanks,

Tang

41
That exasctly what I am doing guys, but it remains really limited in term of advanced lighting with include exclude / cast shadow etc....
blabla, I am sure you got my point ;)

42
News / Re: 3ds Max 2015 released
« on: 2014-03-23, 06:21:03 »
But will a file heavily Coronared will be able to open under 2015 without too much drama ?
Or it is better to wait the OFFICIAL launch to start the scene under 2015 ?

Just asking... not saying I do have a leaked one :) lol

43
Resolved feature requests / Texture support for Corona LIGHT
« on: 2014-03-20, 14:27:54 »
Yeah, man, that is a must for lighting artists.

So +1 for me.

Tanguy

44
General Discussion / Re: any blend shader like ?
« on: 2014-03-20, 14:25:28 »
and yes I just saw that in the request, multiLayered shader.

Thanks

45
General Discussion / Re: any blend shader like ?
« on: 2014-03-20, 14:24:44 »
oops, I was talking about the interactive manual...

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