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Messages - tanguybod

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31
Hi Ondra,
I ran AVX2check.exe and installed the last vcredist from Microsoft, for that one though, it is not solving the thing.

Now maybe my scene was just corrupt in Max2014 for some Autodeskian reasons...

32
[Max] Resolved Bugs / Re: bug on the geometry
« on: 2014-03-28, 21:58:35 »
Well this render artifact is around for ages, in Maxwell, Fry or Vray we were dealing with it same way. Decimating the geometry. Not much a big deal those days.

33
Hey Ondra,

So I am confirming that pretty much all my scenes opened and tweaked with A6 are corrupted after being saved. And I am only using pretty much the same scene though, but multiple versions of it.

Tang

34
Done

35
Yes Ondra, I am gona uplaod it right now.
Thank you

36
And I have to add that it does it with a bunch of files. Whatever I opened them on my home ws or at work on bunch of it.

All have A6 and same asset of plugs / scripts indeed.

Tang

37
Hey, I am experiencing some sort of a corrupting issue here. I don't know if it is related to Corona though.
When I re opened a scene I rendered with Corona before, let says 1 hour ago, 2014 can't even open the file. It does until it parses something in the header I guess and crash.
I open the same scene in 2015 ( I thought I did by inadvertence opened it is 2015 and saved it as a 2015 max file) that, is why I an doing so, but anyway, it works in 2015 within the load of plugins indeed.

I tried to open the file on a bunch of ws at work, all gave me the same error.

The error returning is a Max crash report proposition.

dumb

38
Hey, I am experiencing some sort of the same thing. I don't know if it is related to Corona though.
When I re opened a scene I rendered with Corona before, let says 1 hour ago, 2014 can;t even open the file. It does until reads something in the header I guess and crash.
I open the same scene in 2015 ( I thought I did by inadvertence opened it is 2015 and saved it as a 2015 max file) that, is why I an doing so, but anyway, it works in 2015 within the load of plugins indeed.

I tried to open the file on a bunch of ws at work, all gave me the same error.

dumb

39
News / Re: 3ds Max 2015 released
« on: 2014-03-25, 05:12:33 »
Thank you Ondra !

40
[Max] General Discussion / Re: any blend shader like ?
« on: 2014-03-25, 05:11:20 »
Thank you Ondra.
@Rawalanche, I do agree, but the way learn an engine the way it is now is more or less learning an interface... not the fundamental, in a relax way, on my couch for example... and believe me or not, I know my shit in render engine / fundamentals. But still, having to check if a button IS NOT THERE to know it is a no go feature for now, well, that is an issue.

41
News / Re: 3ds Max 2015 released
« on: 2014-03-24, 22:01:53 »
So Ondra,
Corona 2014 A6 scenes will be compatible with 2015 ?

Thanks,

Tang

42
That exasctly what I am doing guys, but it remains really limited in term of advanced lighting with include exclude / cast shadow etc....
blabla, I am sure you got my point ;)

43
News / Re: 3ds Max 2015 released
« on: 2014-03-23, 06:21:03 »
But will a file heavily Coronared will be able to open under 2015 without too much drama ?
Or it is better to wait the OFFICIAL launch to start the scene under 2015 ?

Just asking... not saying I do have a leaked one :) lol

44
Yeah, man, that is a must for lighting artists.

So +1 for me.

Tanguy

45
[Max] General Discussion / Re: any blend shader like ?
« on: 2014-03-20, 14:25:28 »
and yes I just saw that in the request, multiLayered shader.

Thanks

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