Recent Posts

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1
Feature requests / Re: Moonlight system
« Last post by PROH on Today at 01:40:24 »
This has been requested so many times before, that I guess this post will be regarded "double post". But never the less it would still be very useful. So + 1000 for this :)
2
Feature requests / Re: Moonlight system
« Last post by fraine7 on Today at 01:24:48 »
+1
3
General CG discussion / Re: Fast modeling
« Last post by PROH on Today at 00:50:09 »
Hi. I would say that it depends on what you're modeling. Box like buildings with right angles, futuristic buildings with organic shapes, furnitures carved in wood, characters, products or....?

Personally I find Max to be the fastest tool in many cases, but sometimes one need tools that works better in other programs. But it all depends on the case, and your skills.

If you want some useful answers, then I think you should be a bit more specific about the type of object you're modeling.

Regards
4
I need help / Re: Shadow pass comping
« Last post by fraine7 on Today at 00:44:35 »
I rarely use the shadow pass these days but I believe it should first be inverted. Then you can ‘multiply’ it in your comp
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General CG discussion / Fast modeling
« Last post by crazyhow3 on Today at 00:39:34 »
HI Guys

I work as an archviz freelancer and currently use 3ds Max + Corona for all my work. My problem is that modeling in Max is very time-consuming. Is there any software that modeling is faster/easier than Max which can be imported easily into Max? Any ideas?

Thanks
6
I need help / Shadow pass comping
« Last post by actrask on Today at 00:00:18 »
What is the best way to comp in a CShading_Shadows pass? None of the blending modes seem to be doing the trick in Photoshop (32bit exr).
7
I need help / Loading render back into the VFB
« Last post by actrask on Yesterday at 23:58:39 »
Is it possible to load an .exr of a render back into the VFB to tweak the tone mapping controls?
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I need help / Re: Mixing colour spaces
« Last post by jpjapers on Yesterday at 23:54:44 »
Just thinking about implementation of colour management in corona and max. I wonder if it would be an option to make the corona shaders with colour management support and then just make corona standalone support colour management? If its a max issue couldnt you just bypass the restrictions max puts on renderers? Its probably alot more complex than that and likely not possible but i was just pondering why its not a feature in max yet.
9
I found out indeed that it is not related to IES specifically but to lights that are instanced by instance object, cloner, symmetry object etc (generators)...

in the two attachments I get the same result with IES light and as area light with IES disabled.

from left to right I have placed:

Left Left  : Regular Instance object of the centre symbol including the light
Left         : Original fixture symbol (mesh) with Regular Instance object of the light source
Centre     : Original fixture symbol (mesh) with original light source
right        : Original fixture symbol (mesh) with Render Instance Object of the light source
right-right : Render Instance Object of the centre symbol including the light

As you see, I can't render the light at ALL with "render instance" enabled (just like I never could in earlier corona betas and/or vray)
can you check if you can? I included the test file...
10
Gallery / Re: light in the shadow ( secret ) .
« Last post by actrask on Yesterday at 22:25:53 »
Awesome! Great mood there
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