Recent Posts

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Corona for Cinema 4D - general / Re: Material Override
« Last post by kmwhitt on Today at 22:08:05 »
Thanks TomG
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I need help / issue with corona converter
« Last post by Yanosh HRDY on Today at 21:56:38 »
hello.. could you please help me.. issue with corona converter, I don't undestand why it doesn't want to convert that object.. thx
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Hi Juraj!
Inspiring work as always!
Could you share with us the secret of creating the fibre optics chandelieur?
I am trying to get the similar effect but have no clue how to start it?
Cheers!
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Hardware / Re: Advice on new workstation build - Ryzen based
« Last post by maru on Today at 17:53:06 »
I have another question, folks 😀 is gpu needed for rt render?
Nope, Corona is 100% CPU-based.
5
Lest it may be forgotten:
- I would really like a checkbox to toggle mats in the layered shader (active/inactive). It was confirmed that this is already in Max and should come, but just to make sure ;)

- Please gray out the "Amount" input field when a mask is used. It is without effect anyway, but I found it confuses people who try to achieve "addition mixing" with the values there and wonder why nothing happens.

Thx,
Michael
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Hardware / Re: Advice on new workstation build - Ryzen based
« Last post by springate on Today at 16:24:40 »
I have another question, folks 😀 is gpu needed for rt render?
I know its not about the main question of this topic but since we're sharing info on workstations i assume i'm not totally wrong asking here...
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Corona for Cinema 4D - general / Re: Material Override
« Last post by TomG on Today at 16:05:43 »
Just checked in, this link lists all released downloads:

https://drive.google.com/drive/folders/0B7g1HtV8lD7gMTVEcDR4YnV5cEU

In the Public folder you will find a6.2 if you need to reinstall it.

Thanks!
   Tom
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I need help / Re: Portal placement with complex geometry
« Last post by Alex.A on Today at 16:04:47 »
Not quite. However, I was removing the portals one at a time and if the noise increased, I brought that particular portal back in.
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I need help / Re: Portal placement with complex geometry
« Last post by romullus on Today at 15:50:00 »
Interesting, did you try to render without portals at all?
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Thank you for the response guys! I believe the issue was actually due to the material and an issue with the mapping. I was using Jeff Patton's car paint material and the flakes bump and diffuse were causing the issue, possible due to something with the normals of the model.
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