Corona Renderer Forum

General Category => I need help => Topic started by: dj_buckley on 2019-02-14, 23:17:33

Title: Corona Bitmap - Real World Scale Display
Post by: dj_buckley on 2019-02-14, 23:17:33
Is it a known issue that Corona bitmap doesn't display textures correctly when real world scale is used inside the bitmap
Title: Re: Corona Bitmap - Real World Scale Display
Post by: romullus on 2019-02-15, 00:01:38
It works fine here. Can you show example of incorrect display?
Title: Re: Corona Bitmap - Real World Scale Display
Post by: subpixelsk on 2019-02-15, 09:28:37
Maybe you mean Coronacolorcorrect node? that´s what I would like to be displayed correctly when using real world scale
Title: Re: Corona Bitmap - Real World Scale Display
Post by: dj_buckley on 2019-02-15, 16:42:18
See attached screenshot and Max file.

Box on the left 500x500x500 -  Texture Loaded through CORONA Bitmap Loader, Bitmap Real World Scale - Ticked, Scale 1500mm x 1500mm, UVW Map Modifier - Box - Real World Scale Ticked

Box on the right 500x500x500 -  Texture Loaded through STANDARD Bitmap Loader, Bitmap Real World Scale - Ticked, Scale 1500mm x 1500mm, UVW Map Modifier - Box - Real World Scale Ticked

Box on the right is what I expect to see.
Title: Re: Corona Bitmap - Real World Scale Display
Post by: mferster on 2019-02-15, 22:59:44
hmmm not sure what might be going on with your setup, both kinds of bitmaps work and act identical in terms of scale for me.