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Messages - NicolasC

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1
Feature requests / Re: Feature Request for Corona Lister
« on: Yesterday at 12:18:23 »
Good call, Mario, I second that !
Also grouping instanced lights in a dropdown list would be clever ...

2
Feature requests / Re: CProxy - scale
« on: 2020-02-11, 12:22:01 »
Ok, thank you Rowan :)

3
Feature requests / CProxy - scale
« on: 2020-02-07, 12:31:27 »
Hello,
I'm sorry if this has already been discussed, but I can't find a clear answer about that. Would there be possible to add a Scale parameter in Corona Proxy, like VRay Proxy proposes ? It would very very practical ...

Thank you,

Regards.

4
Bug Reporting / Re: Light Lister doesn't show Sun
« on: 2020-01-29, 16:38:40 »
Ok, thanks !

5
Bug Reporting / Re: Light Lister doesn't show Sun
« on: 2020-01-29, 16:32:19 »
Hello :)

Any news on that front, please ?

6
For some reason, the script uses tooltip as its name
I should probably this that, good call, Romullus ;)

7
Hi guys,

Sorry for the looooong delay, it seems I don't get emails alerts for answers to this thread are disabled ... thank you Romullus for explaining where to find this script.
I hope I'll find some time to add a few little things, but a bit too busy for that so far I'm afraid !

Cheers.

8
Feature requests / Re: Bitmap - Show Map on Back
« on: 2019-11-29, 10:04:30 »
you can decide whether a bitmap is displayed on the backside or not - right? So you can for example make a bottle label where the logo is showing on one side, but not on the other?
Exactly ! with 3dsmax standard bitmap, this option is only available when tiling is off though.

About using Corona FrontBack map, it should do the trick, yes, but it makes us add an additional node just for that ... instead o simply unchecking an option like Show Map on Back ;)

Regards.

9
Feature requests / Re: Bitmap - Show Map on Back
« on: 2019-11-24, 15:23:55 »
No one ?

10
Feature requests / Re: Bitmap - Show Map on Back
« on: 2019-11-22, 09:40:52 »
Hello there,

Still no news on this feature ... or bug :P Is there any chance to get that solved, please ? either adding this option to Corona Bitmap, or making Corona compatible with 3dsmax standard bitmap's option. Dealing with this is really annoying, forcing to use multi sub-object material for very simple stuff :(

Thanks in advance,

Regards.

11
General Discussion / Re: Corona To Unreal work flow?
« on: 2019-10-14, 14:28:43 »
Hello Philip,

Datasmith maybe ? so far, I reported only one problem to Epic, regarding Real World Scale option not exported correctly (whereas it's ok with VRay).

12
Wow ! great to see some of your work again, Alex ! Funnily enough, I was precisely tidying up my bookcase a bit this morning, and quickly went through your The Third and The Seventh book ... time has passed, still masterpiece ;) I can't wait to see the final version of this ad !

Best regards.

13
Hello James,

Thank you for pointing CProxyLister,  but I didn't want a lister for several reasons. Essentially, too many proxies on the projects I was working on, so I thought a lister wasn't the good approach. The good thing IMO is maybe to use both scripts, depending on users' needs ;)

14
Hello :)

v1.13:
- Added dropdown list for animation modes
- Added Frame Offset and Speed Multiplier settings

15
Hi, Is there an option to select all corona proxies?
Please apologize my lack of answer so far, I've been nearly one year AFK, or at least, away from CG stuff :P
Good idea,I'm adding this one on my to-do list.

Regards.

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