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Messages - 3dboomerang

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1
Hardware / Re: Workstation
« on: Today at 11:37:59 »
Alright, although Im not a fan of overclocking since I'm not as tech savvy as most here, I'll humor it anyway and see if my supplier can do the setting up and overclocking in advance when putting everything together. Shouldnt be a problem. Ill add the graphics card myself once the system is put together.

So we talking:

AMD Ryzen 7 3700X / 3.6 GHz - overclocked to 4,4Ghz (single core performance) // 369€
PRIME X470-PRO // 187€
2nd usage ASUS ROG STRIX-edition GeForce GTX 1080 Ti 11GB OC // 450€
G.Skill Ripjaws V Black 16GB DDR4-3200 F4-3200C16S-16GVK // 4* 85€= 340€ (64Gb @ 3.2Mhz)
Corsair HX850 v2 // 164€ (modular 850Watt)
Corsair Carbide Clear 400C White // 100€
1Tb M2 memory (available already)

All in all roughly 1600€ for a computer that's actualy capable of working in max with a performance that's as up to date as possible.

Can you agree on the config?





2
Hardware / Re: Workstation
« on: Yesterday at 10:01:03 »
I have an additional question, im checking into the 7nm designs coming out, so going to the 7nm allows for less power comsumption and higher density leading to more cores.

If this is the case why are the 3rd gen ryzens limited to 16cores so far whilst reading they could allow up to 64cores? Is this a time where its better to wait for new hardware to come out? I feel like alot of new hardware will be coming out soon to lock in with this 7nm tech? (funny to see intel is really struggling to follow amd - times are changing)

7nm means shorter parsing times when rendering with Corona?

This is my current update on the initial build atm:

AMD Ryzen 7 3800X / 3.9 GHz // 440€ (best single thread performance)

ASRock Radeon RX 570 Phantom Gaming X OC 8GB // 200€ (high vram capacity)

Asus Prime X570-P // 200€ (PCIe 4.0) (better storage speeds and more lanes for additional tasks)

G.Skill Ripjaws V Black 16GB DDR4-3200 F4-3200C16S-16GVK // 4* 85€= 340€ (64Gb @ 3.2Mhz)

Corsair HX850 v2 // 164€ (modular 850Watt)

Am I interpreting things correct?

3
Hardware / Re: Workstation
« on: Yesterday at 06:52:10 »
The software side I understood, the hardware part i didnt (dont). All i knew was max still uses single core performance for most things like modeling and modifiers and to that sense single core performance is more important to number of cores.
I swapped my 1050Ti 4Gb vram to a 1660Ti  6Gb vram recently and saw improvements as to how far I could take a scene but still I couldnt go as far as I wanted with my ArchViz scenes needing 50-65Gb RAM to render. Somewhere I'd have slow downs and it simply annoys the life out of me.

I am not a technical person, so thanks for the feedback I guess I'll be throwing more money towards my garphics again instead of pumping it all in a new WX2990...

Personaly I was waiting for the GPU era to really kick off for the heavy ArchViz scenes that most of us are putting together. Even the GPU discussion is getting to technical for me now, I used to look at the number of cuda cores (when Iray was first released and I was still usng Mental Ray) only. When reading what you guys are writing down now in the forums im lost for knowledge.

When checking single core performance I found following:
https://www.cpubenchmark.net/singleThread.html

AMD Ryzen 7 3800X would be a good investment I suppose. Anyone got this one in their systems?

Edit: also the graphics memory isnt expensive, i can have 8Gb vram for 170€
MSI Radeon RX570 ARMOR 8G OC

Going one step up is minimum 1200€ for 11Gb vram so definaltely not going there...






4
Hardware / Workstation
« on: 2019-07-19, 09:44:20 »
Hi,

I am toying with the idea of combining 'older' but still very relevant pc components that have become cheap beyond belief but will give me a much better performance of working inside of 3dstudio max.

Mainly because of the CPU speed. Not the count. Remember I want to have a significant increase in 3D Studio Max concerning viewport performance.

This is what I came up with so far:

FX-9590 8* 4.7Ghz // 150€

G.Skill Ares 16 GB DDR3-1866 Kit F3-1866C10D-16GAB // 90€ *4= 270€

MOBO ASRock 970M Pro3 // 70€

GPU ASRock Radeon RX 570 Phantom Gaming X OC 8GBb // 205€ *2= 410€

I would see an increase in signle core performance from my current threadripper 1950x running on 3.6Ghz to 4,7Ghz in the Fx 9590. My other rendernode is running an WX2990 @ 3.2Ghz

I imagine this would help me alot already I imagine? Downside being the memory is maxed out at DDR3 1866Mhz.

So if we are talking 3dstudio max WORKperformance, not rendering, am I right to assume this machine might kick alot more ass then the threadrippers running at lower Mhz but higher CPU counts?

5
General Discussion / Re: Scene parsing speed: mesh vs proxy
« on: 2019-07-18, 19:19:41 »
Just to verify, cause we use scattered proxies with forest pack all the time. In all our scenes all objects of +100k poly's are proxified to keep the scene size to a minimum and viewport performance to a maximum:

Is the workaround to put the proxies in full mesh mode? Cause that kills our viewport performance and increases the max file size ofcource again...

Any chance for a simplified mesh mode like vray has? Some body-wrap low poly looking mesh?

Keeping them in memory is automaticaly on though, but this doesnt prevent forest pack pro from sucking my memory dry.

Is this somewhere on the priority list together with the smoothing groups being broken when converting from proxy to mesh again?

Proxies are our daily bread & butter here in ArchViz

Grts

6
AS soon as I come across it again, i'll post

7
About motion blur: does anyone else get artifacts when using camera-motion blur + the tilt-shift mode in the camera? It's as if corona is taking the "shift" of the camera as a movement and calculates in on top of the motion blur.

I use it alot, the vertical one, since I put all my cams on 90° straight, I can play with the vertical shift afterwards. But the shift is taken into account... right?

Anyone else getting this?

8
Gallery / Re: Handmade Danish Chair
« on: 2019-06-17, 00:19:28 »
 So don't step on them.

9
General Discussion / Re: rendering large images
« on: 2019-06-15, 16:52:26 »
Guys, it's not all "see if it's ok" lol there are guidelines for this. Even damn printing companies get this wrong. It's really not that difficult.

You have PIXELS vs DPI + CM, no need to go into detail there, I assume you understand the basics.

So we'll focus on what targets need what DPI? This is what printing professinals even get wrong, which is stupifying to me but ok:

600DPI PRINTING BROCHURES or Magazines (A4 and smaller)
300DPI PRINTING POSTERS (A3 & A2)
150DPI PRINTING PLANS (A1 & A0)
90DPI / 72DPI ONLINE MEDIA USAGE (computer screens)
30 DPI PRINTING BANNERS or LARGE TARPS (> A0)

So now you know the DPI right? You're doing banners: 30DPI

Very low, why? 30 dots per inch means that you're printing something that will be watched from a distance, as in "meters" away and not "cm's" away like when you're looking at a magazine.
You'll be standing on the street, or driving by, so whatever printing company dares to ask for a 17meter banner, in for example, 150DPI, is uneducated on the topic. Unless there might be a specific reason, but I haven't come across that.

So 1700 cm on 30 DPI = ??? pixels >>> Open photoshop and put in the CM+DPI numbers, it will calculate the pixels for you by creating the document.

It should come to about 20K pixels in long side.

If you create an 8K render, and calculate it to 17m, you would get 12DPI. That's on the low side, but then again, it's a 17m Banner... That's really big, thus, I reckon 12DPI might be ok. If you wanna be on the safe side I'd go 20DPI= 13300 pixels (long side)

Hope it helps, GRTS

10
Bug Reporting / corona 4 updates - thoughts
« on: 2019-06-12, 12:24:20 »
This is the first time, I had an overwhelming feeling of "wauw" concerning any product update, in regards to performance and UI-response when rendering.

The IR and the standard render engine, combined with the UI-updates, are a breath of fresh air...

Better viewport feedback on environment maps who have corona color corect would be wonderful, espeacialy with HDRI maps, they're overlit for viewport usage 90% of the time and when using a corona color correct on an environment map, it becomes distorted in the viewport + no exposure updates in viewport.


Gonna toy with Caustics now.

Thank you for this update!

11
General Discussion / Re: Corona Batch Render Script/Plugin
« on: 2019-04-22, 11:48:55 »
i was already referring to the batch editor

12
General Discussion / Re: Corona Batch Render Script/Plugin
« on: 2019-04-22, 09:46:41 »
yeah... try doing that way with a animation @ 30 frames / second. Your time to process all those frames is equal to the rendering itself. Not recommended

13
I need help / Re: Decrease in performance
« on: 2019-04-09, 08:24:24 »
So they removed the option? WHY???

14
I need help / Re: Decrease in performance
« on: 2019-04-07, 09:06:13 »
is this still applyable in the latest version? I dont' see the option

15
General Discussion / Re: 3D Studio Max 2020
« on: 2019-03-30, 08:37:11 »
tnx Ondra.

Cecofuli: The only reason I'm keeping max atm is because of Corona renderer. I'm fed up the way Adesk is handling their customers. Have you seen the latest list in 2020? I want to check performance, if it's the same or less then 2019, I'm out by the end of the year to another package.

To try out their 2020 performance, I needed Corona, also to see if the compatibility changed. Did it get better? Worse? Same? Need to see.


Grts

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