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Messages - BigAl3D

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Work in Progress/Tests / Re: Arkin's Tests & WIP Thread
« on: 2019-06-18, 19:46:56 »
Yeah the original car looks very nice. I agree, the glass in particular looks excellent. Mind sharing the recipe? You also might want to sink the tires JUST below the ground plane to simulate the deformation tires get at the bottom.

This looks pretty damn smooth to me. I viewed it at max res and still looks good. Where is the noise you're so worried about?

Corona Renderer for Cinema 4D - general / Re: Corona 4
« on: 2019-05-01, 23:03:28 »
Hi Desigerman77.

Can you show us how you're seeing results with the "displacement on stacked materials and poly selects"? I've done some tests with a Corona material on an object, then another to the right with only displacement enabled. Then tick Mix. All I get is a black material. I've tried with a Corona Layered material with the normal un-displaced material. I'm obviously doing something wrong.

 So I see the latest v4 build had added "Displacement Layering." We've been having issues getting displacement to work when using a Corona Layered material, or as a stacked material in the object manager. Can someone explain exactly what was added? Is this a node feature?

Build timestamp: Apr 16 2019 14:19:40
Version: 4.0 daily Apr 16 2019 (core 4 (DailyBuild Apr 15 2019))
Cinema version: R20.059 CINEMA 4D Studio (single-license)
MacOS Sierra, 10.12.4

Hey 3dkobi, make sure to tick the little check box next to the scene overrides. The first time I messed with those, I couldn't get it to work then realized I didn't actually turn them on. Couldn't hurt to check.

Maybe they were using it in the Diffuse channel for reflections, then they had a Sun object. Just a guess.

Gallery / Re: Cuban Living
« on: 2019-03-22, 18:05:43 »
Yeah, these are great renderings.

Although, good luck finding homes like these in Cuba. Maybe in a big resort or the president's house.

Sorry, couldn't resist. My family escaped Communism in Cuba many years ago and most of the country is crumbling.

Bug Reporting Cinema 4D / Re: Another TEAM RENDER problem
« on: 2019-03-12, 19:52:46 »
We have also seen this behavior with Team Render. In fact, we've had this happen during an animation. So the first 100 frames render as expected, then it loses the link to an texture file, but it keeps rendering.

Bug Reporting Cinema 4D / Crash When IR Is Running
« on: 2019-03-05, 16:46:16 »
This seems to be a consistent problem with the Mac version at least. If I have the IR running, at some point it will crash, but it seems like it's during different actions each time. This time, I was adjusting a deformer's settings when the crash occurred, but it happens all the time when the IR is running. I have a ZIP ready to upload.

Scene and crash reports uploaded.

Bug Reporting Cinema 4D / Re: Multi Instance
« on: 2019-03-01, 19:50:19 »
Really disappointed that a main feature in C4D isn't always usable with Corona. Mograph is one of it's biggest tools for many people and not being able to use doesn't leave a good feeling since it's now a paid product.

Bug Reporting Cinema 4D / Re: Scene Converter errors
« on: 2019-03-01, 19:47:02 »
Yes the Convert Scene is completely worthless at this point in time. It would be a fantastic option to have when converting a large scene to Corona, but it really doesn't help much at all right now. I might even disable it until it's ready to use.

OK so after seeing another thread about removing objects and shadows to be used separately, I forgot that I never posted my process which pertains to this post. So for me, and I imagine other motion designers, it's not about removing shadows from the background, but adding the shadows back in because content has been replaced. Or simply having more control of the shadows to avoid re-rendering the 3D scene.

In this image, you can see ultimately, the screen can have many different types of content done in After Effects. My solution was to add the Shadow Catcher material to the screen object. This gave me a more traditional result of just shadows, except you need to Invert the result so you have dark shadows. Now it can be placed on top of the screen and it's mode set to Multiply. AO is also Multiplied, but that pass renders as I would expect so nothing needs to be done to it's output.

The final result is here. Not perfect, but pretty good results. Still some dancing edges here and there.

Corona Renderer for Cinema 4D - general / Re: Material Help
« on: 2019-02-20, 01:09:20 »
Not clear if that image is what it should look like or your attempt. Either way a before and after shot would be very helpful.

Hey Tom, if you visit my Vimeo link again, I've updated it to :30 sec so you can see the rest of the animation. When the vehicle slowly spins, you can see larger areas that change brightness, mostly along the bottom edge of the car. Remember, I did not render with Flicker Free yet. Will this setting eliminate this "flicker?"


Yes, now I see the screen group comes down and rotates, but it only spins to -0.4° then SLOWLY rotates to 0.0° at frame 339. My mistake. If that will solve this case, perfect. BUT, what if I WANT a slow camera move. Corona shouldn't produce this much dancing right, otherwise that is a major limitation. You mentioned baking earlier. So if I render without the beauty pass and save the UHD Cache, is this what you mean? If yes, then how to handle the first section where I animate that back light from 0 — 40?

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