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Messages - Mac_Mac

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1
[C4D] General Discussion / Re: Scatter + Multi Shader
« on: 2022-06-16, 16:07:45 »
Cinema R25 + Corona v8, MacOS

2
[C4D] General Discussion / Re: Scatter + Multi Shader
« on: 2022-06-11, 17:41:45 »
I've checked xParticles Scatter and Cycles 4D with Camera Clipping mode ON.
It has three Clone Types: instance, render instance and duplicate.
Instance and render instance work as in Corona Scatter (colors are changing).
Duplicate works good, but I think this mode is less efficient than instances.
I've tried xpScatter with Corona Render but with no luck - colors keep changing.
So maybe this is a path to consider while working on a solution.

3
[C4D] General Discussion / Re: Scatter + Multi Shader
« on: 2022-06-10, 19:09:33 »
Please check this one.

4
[C4D] General Discussion / Scatter + Multi Shader
« on: 2022-06-10, 14:57:39 »
Hi there,
I noticed a problem when I'm using scatter and multi shader for color change of the cloned objects.
When camera clipping is ON, colors of the objects are changing every single frame. I'v tested it with all Multi Shader modes.
Cheers!


5
[C4D] Daily Builds / Re: Slicer
« on: 2021-12-29, 18:49:09 »
It's already perfect. Thank you very much.

As you can see at the test render, the sun lights enters directly and the shadows are also sliced. It would be great to choose if it affects the lights or not.

I think Slicer works correctly. It would be odd to see the shadows from object you don't actually see...fe.: lamps, ceiling etc.
And the rooms probably will be whole dark.
If you take real object and cut it you will not see shadows from the parts taken off.
Beside, IMHO, the Slicer doesn't slice shadows, you just see shadows of the sliced objects.

6
[C4D] Daily Builds / Re: Slicer
« on: 2021-12-22, 13:12:12 »
Well...Mograph Cloner works fine for me.

7
[C4D] Daily Builds / Slicer
« on: 2021-12-21, 13:02:26 »
The new Slicer material is really cool!
In combination with Round Edges gives amazing effects and works damn fast in IPR (even when I used volume builder).
Good job! Thank you guys!

8
Hi there, are you able to share your scene with us via our private uploader? If so, the link for it is in my signature below. Thanks :)

Sure. I will do this a little bit later.

9
Switched back to RC2 - the same.
Now I've found the problem - it's bumpmaping.
But I don't know why.

10
I think it is very visible.
I've posted video to show that I didn't touch any setings...just cranked up the res.
Comparison picture attached.
Thanks.

11
Hi there.
Below is a link to my screen recording:

https://www.dropbox.com/s/zxtvvxll0reinra/CoronaMaterials.mov?dl=0

I've noticed a strange situation. When I increase render resolution refracted materials look different. More dark and more blurred...
Corona render settings are the same. Latest Corona version.
Thanks.


12
[C4D] General Discussion / Skin mat in the material library
« on: 2021-07-05, 00:16:50 »
I didn't have time to check the material library before. I did it today, and I'm really impressed ... maybe except skin.
It looks at least strange ... different from the preview in the library. Maybe I'm doing something wrong ... See attached.
Thanks!

13
[C4D] General Discussion / Re: Switch from Arnold to Corona?
« on: 2021-05-21, 12:46:09 »
Hi there!
I use both. Below some of my thoughts:
- yes corona can save as exr, but Arnold's drivers system is way better
- AOVs/render passes - in corona you have to do it manually for every project/scene. No presets like in Arnold
- no cryptomatte in corona :(
- XP and Turbulence FD are not supported. Using xpGenerator is a nightmare
- no scatter system
- you can use corona instances but not as good as in Arnold
- material node system is great in Corona. Clear and friendly
- Corona supports almost all C4D native shaders
- Arnold has more special shaders
- generaly Arnold's materials node system is not as pleasant as Corona.
- lights in Corona have less scene option than Arnold, you can on/off visibility, reflections etc. but you can't set the strenght of those effects
- Arnold works better with big scenes
- Arnold is more stable, actually I don't remember when I have last crash w. Arnold. Corona likes crashing but I've nottice it only when Cycles4D is installed...strange but w/o Cycles Corona works well on my system
- renders from Corona look awesome, I like them more than images from Arnold
- Corona has great denoiser. Arnold's is complicated and gives worst results IMHO
- Corona is way faster than arnold (on CPU)
- lightmixer is incredible, I love it. A newest version of Arnold has imager for lightmixer but again, it's more complicated
- Corona has own frame buffer, better than C4D picture viewer
- you can save Corona render in it's own format and resume it later. This is great. Not sure if you can to that in Arnold
- Corona is ready to render out of the box. Actually the very first render looks great. In Arnold you have to dig throuh bunch of render settings

So...If you are in VFX and using special plugins as XP, TFD etc. forget about Corona. If not, you can use both for motiongraphics, animations etc... but only with a support of render farms - sorry Corona and Arnold aren't the speed beasts.
If you are doing stills - use Corona. Renders are mindblowing and you will get the results you want faster.
I use Arnold only for short intros/outros, not for stills. It's about 20% of my work. Rest is Corona. My default render engine is Corona, as well as the materials :)
Cheers!

14
It's not about changing render engine but about decisions of hardware upgrade. If I buy new AS mac (and I probably will) in 2021, and there will be any render engine ready to use advanteges of the new hardware I will use it. If it will work great I won't stay at current one. Sorry, I'm tired of constantly compepe with PC Octane or RS users. My customers start asking what hardware and software I use, because they heard about great...(write any gpu renderer you want). I believe that naw AS can unleash power of the Corona Render, I love this engine. That's why I wish to Corona team will not sleep over of that transitions. In 2021 there will be not only new AS Macs but also lot of new graphics cards for PC users, for their render engines. They will be offer faster services than I. I can't afford for it. It's not the time to wait, it's time to action.

15
In my opinion, now is the best time to start developing applications for this platform so that a mature and fully functional product will be ready when the strong Apple Sillicons Machnies appear on the market. You don't want to waste a year or two on betas releases, bug reports etc. BTW, the Octane team was smart, they have an engine that runs on iPhone and iPads with Apple Sillicon cpus. People laughed about it and criticized on the Otoy forum "Who needs render engine on iPhone?" Well ... not on iPhone but on Apple Sillicon as you can see. Now Otoy team can laugh. I would like the Corona team to take this into account and not wait for new Macs too long.

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