Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - superrune

Pages: [1]
1
Resolved feature requests / Reflection enhancements
« on: 2012-10-18, 17:24:08 »
Some things I would like to see with the reflection in the corona material:

- Option to texture map reflection strength
- Option to disable fresnel for purely reflective materials
- Ability to have strengths over 1.0 and under 0.0
- Reflection exclusion lists

It would also be great to have a separate reflection/refraction-texture, that could be plugged into standard 3ds max materials, or materials from other render-engines.

And for even more flexibility, please consider a reflection/refraction material, that has no surface component - only sending rays away from it. Those are great to use with blend/mix/shellac materials to make complex multi-layered shaders such as car paint, skin etc.

2
Resolved feature requests / RGB image-mapped bokeh
« on: 2012-10-18, 17:15:30 »
For the utmost in realism, bokeh should be image-mapped. In real-life, lens bokeh have different characteristics in the red, green and blue channel (chromatic aberration), something that would be cool to see a renderer support (the peregrine labs bokeh plugin for Nuke sopport this, and the results are fantastic!).

3
Resolved feature requests / Hair primitive / hair rendering
« on: 2012-10-18, 17:11:07 »
Native hair rendering would be great! with support for Hair Farm, HairFX, Ornatrix and 3ds Max hair (my preferred order).

Pages: [1]