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[Max] Bug Reporting / Linked controllers changing units on clone (Corona 11)
« on: 2023-12-18, 12:25:35 »
I just updated to Corona 11 this morning and found a potential bug that I don't recall having with 10.2. I often create bezier and linear float controllers when making my materials, so if I need to enable real-world scale or change the UV scaling of all my bitmaps, I only need to change one node to affect them all, or as I have it laid out. The issue I'm having is when I link the UVWscale to a Point3 XYZ controller and then I make a duplicate of that coronabitmap node so the controller links the two or more nodes together, it reduces the scale values I've input, almost like it's changing the internal scale of the node.
I'm using a System Scale of Metres, Display Units of Metres, 3ds Max 2020.3.6.
As an example, when I have a coronabitmap node set to 4.8m x 2.7m (A) and then I shift+drag to copy the bitmap node (B), those values drop to 0.2083m x 0.3704m. If I make another duplicate (C), the numbers go back to 4.8x2.7. If I duplicate again, it drops.
All in all its not terrible but there are times where I have specific values set and may forget them while making these duplications and setups.
I'm using a System Scale of Metres, Display Units of Metres, 3ds Max 2020.3.6.
As an example, when I have a coronabitmap node set to 4.8m x 2.7m (A) and then I shift+drag to copy the bitmap node (B), those values drop to 0.2083m x 0.3704m. If I make another duplicate (C), the numbers go back to 4.8x2.7. If I duplicate again, it drops.
All in all its not terrible but there are times where I have specific values set and may forget them while making these duplications and setups.