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Topics - Redeemer

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I need help Cinema 4D / Infinite Ocean
« on: 2019-03-06, 22:58:51 »
Hi y'all

I am currently working on images of a boat. I've created a plane of water which is displaced by HOT4D and noise maps in both bump and displacement. Very nice. The obvious problem is the size of the plane. Is there a way in using some shader in a smart way that I could use to push the water to the horizon?

Thanks in advance!


2
Bug Reporting Cinema 4D - resolved / Hair won't render
« on: 2018-09-03, 12:01:29 »
Hi there!

I did a global search on the forum about this issue, couldn't find anything similar.

I have a fabric object that I want to have hair. Setup was pretty straighforward and renders also quite fast in the viewport (after 17 seconds it starts rendering - 2 hair objects, 700000 hairs in total).
The problem is that as soon as I want to render the image in the picture viewer, it hangs on the first stage 'preparing'. I've let it prepare for more than one hour, but doesn't do anything. It neither crashes, I'm still able to stop the render and quit the picture viewer.
Deleting the hair objects and inserting new hair objects with a lower hair count (initial - 5000 hairs) has the same problem. Renders fine in the viewport, nothing happens in the picture viewer.


3
Feature requests Cinema 4D / Mapping Visible in Viewport
« on: 2018-08-30, 11:07:28 »
Not sure if this already came across, but it would make life a lot better if it would be possible to preview a certain mapping on an object in the viewport (like in max). EG: If I have a glossy material with a grunge map on the reflection glossiness, I want to preview that grunge map on the object where the material is applied to so I can map it properly. Now it is often guessing or cheating by creating a second material with that specific grunge map in the diffuse slot.

This is something I've been missing in C4D in general, but it would be nice if it could be implemented in Corona.

Thanks!

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