Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - NormAndTheGang

Pages: [1]
1
Hi all,

We just upgraded to Corona 9 and love it so far!

We are just running into a small issue with the batch CXR converter (from this: https://support.chaos.com/hc/en-us/articles/4528237016721-What-is-the-Corona-Image-Editor-)
Before Corona 9, when you did not include a config file for the post or lightmix, Corona would just export the images with whatever was set in the CXR.
With the new version, if we don't save a config file and then load it in the batch script, it just ignores any post/lightmix adjustments that were done and saved in the CXR.

My questions are:
-Is there a way to force the CoronaImageCmd to use existing settings from the CXR file it's exporting from?
-If that's not possible, is there a way in maxscript to save config files for the lightmix and post so we can automatically generate config files? (I've checked the doc and multiple sources online and haven't found anything unfortunately)

Thanks in advance for your help!

Chris

2
[Max] I need help! / Really slow render for animation
« on: 2018-10-02, 15:55:51 »
Hi everyone,

We're working on an animation with Corona 2.0 and 3dsmax.
At 1920x1080, most of our scenes takes between 1-2 hours to render on our renderfarm (to get to a noise level of 2.0) but we have a scene that takes 13 hours per frame.

I've tried to remove any unused geometry, collapse railclones, simplify some materials but it still is very slow.

We're lighting the scene with a Corona sun and Sky and some Corona lights.

I looked at the Corona tutorial of Common mistakes but it didn't really help...

What do you typically look at when trying to debug a Corona scene?

I archived the scene and saved it here if you have any time to have a quick look.
http://www.mediafire.com/file/zq441t76czhi79g/Anim_INT-Lobby_06.zip/file

Thanks in advance for your help!

Chris

Pages: [1]