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Messages - NicolasC

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Feature requests / Re: Bitmap - Show Map on Back
« on: 2019-11-29, 10:04:30 »
you can decide whether a bitmap is displayed on the backside or not - right? So you can for example make a bottle label where the logo is showing on one side, but not on the other?
Exactly ! with 3dsmax standard bitmap, this option is only available when tiling is off though.

About using Corona FrontBack map, it should do the trick, yes, but it makes us add an additional node just for that ... instead o simply unchecking an option like Show Map on Back ;)


Feature requests / Re: Bitmap - Show Map on Back
« on: 2019-11-24, 15:23:55 »
No one ?

Feature requests / Re: Bitmap - Show Map on Back
« on: 2019-11-22, 09:40:52 »
Hello there,

Still no news on this feature ... or bug :P Is there any chance to get that solved, please ? either adding this option to Corona Bitmap, or making Corona compatible with 3dsmax standard bitmap's option. Dealing with this is really annoying, forcing to use multi sub-object material for very simple stuff :(

Thanks in advance,


General Discussion / Re: Corona To Unreal work flow?
« on: 2019-10-14, 14:28:43 »
Hello Philip,

Datasmith maybe ? so far, I reported only one problem to Epic, regarding Real World Scale option not exported correctly (whereas it's ok with VRay).

Wow ! great to see some of your work again, Alex ! Funnily enough, I was precisely tidying up my bookcase a bit this morning, and quickly went through your The Third and The Seventh book ... time has passed, still masterpiece ;) I can't wait to see the final version of this ad !

Best regards.

Hello James,

Thank you for pointing CProxyLister,  but I didn't want a lister for several reasons. Essentially, too many proxies on the projects I was working on, so I thought a lister wasn't the good approach. The good thing IMO is maybe to use both scripts, depending on users' needs ;)

Hello :)

- Added dropdown list for animation modes
- Added Frame Offset and Speed Multiplier settings

Hi, Is there an option to select all corona proxies?
Please apologize my lack of answer so far, I've been nearly one year AFK, or at least, away from CG stuff :P
Good idea,I'm adding this one on my to-do list.



Little update for this little tool :)
- changed default to Selected Proxies
- added Enable Animation option
- added Keep in Memory option

- handling of the various animation modes
- select all CProxies

Cheers !

Feature requests / Re: VFB - region activated
« on: 2018-07-27, 10:53:56 »
Ok, thanks again :)

Feature requests / Re: VFB - region activated
« on: 2018-07-27, 09:44:50 »
Ahhhhh nice one, Frood ! thanks A LOT for sharing this.
RL guys - any chance to include this for future Corona releases, please ?

Cheers :)

+1 for me as well :)

Feature requests / VFB - region activated
« on: 2018-07-26, 16:59:51 »

A little but annoying thing in VFB region rendering that would be great to solve. Let's say you work on a scene, using region rendering to check things here and there. Then you save the scene, close 3dsmax, and reopen the scene later, open the VFB, region rendering is greyed out ... no way to know if it's activated or not. So you have to run rendering to discover region rendering is actually on, which can often be annoying to say the least. Please guys, would it be possible to either:

- make region rendering controls available when VFB is run for the first time in a scene, so that we can set it off before rendering if needed
- or display a warning message like "Region rendering was left activated, do you want to keep it on ? with Yes button (-> it stays on) and No button (-> it's set off)

What do you think ?

Thank you.

Corona Goodies! - User contributions / Re: CoronaCam Lister
« on: 2018-07-18, 10:16:16 »
Hello Christa :)

Thanks A LOT for sharing this, I've waited this for a long time ! I was an heavy user of VRay Cam Lister when we used VRay in prod, and a cam lister for Corona was greatly missing ...


Feature requests / Re: New Corona toolbar improvement
« on: 2018-07-11, 12:05:11 »
Not to mention the (sorry guys...) horrible UI.
Agreed as well. IMHO, the "unofficial" toolbar is much clearer.

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