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Messages - 88qba88

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Gallery / H0 people
« on: 2018-08-28, 16:10:16 »
This is a "small render" of H0 scale figures that can be 3d printed :)

(HO or H0 is a rail transport modelling scale.)

Resolved bugs / Re: New Light Solver bug
« on: 2018-08-27, 14:02:26 »

Resolved bugs / New Light Solver bug
« on: 2018-08-27, 10:08:37 »

I was testing the new light solver and I found some artifacts in my simple test scene.
In attached file "test New Light Solver.jpg" in the bottom right corner of the image you can see some strange artifacts around the light on the floor, but while rendering the same scene with old light solver everything is correct - see attached "test Old Lighe Solver.jpg".

Corona version: 3 (Daily Build Aug 9 2018).

Light: CoronaSun (intensity 0,3, size 4) and Corona Sky.
+ portals in the windows.

Corona Goodies! - User contributions / Free HDRI's
« on: 2017-10-10, 10:06:54 »

It's not my website and not my HDRI's but for all of you that don't know about this site:

Completely free (there is a possibility to become a Patron on Patreon).
Maps are great: UNCLIPPED, available from 1k to 16k each. No login required.

It works great with Corona renderer:)

Gallery / Re: Something a bit different - tram stops
« on: 2017-09-19, 23:15:42 »
Thanks for the appreciation:)

Gallery / Something a bit different - tram stops
« on: 2017-09-07, 14:26:57 »
Staight from Corona VFB.
I thing that we rarely see renders this type of renders on this forum. Feel free to comment!

Gallery / Re: Modern Scandinavian Apartment
« on: 2017-09-07, 14:22:12 »
Hej Simon,

There is much room for improvement.
First of all I think that you should think more about a composiotion of an image - you can start studying works of architectury photographers and look for some inspiration there. Follow basic rules at first. Maby try 1 point perspective in this interior?
Secondly - "materialism".  Pay close attention to real world materials. In Corona you can achieve really good results when you follow basic PBR rules.
Lighting - the most important thing in rendering! There is something wrong with it, especially in nighttime - I can still see sharp shadows on the floor!
Did you design the interior yourself? The floor looks unfinished, there are no baseboards etc.
There is tree shadow, but no tree outside.
Sofa looks pretty unnatural - you can try using some falloff and bump map on the material.
Walls look strange to me as well, can you show me your material settings?
There are some displacement artifacts on the brick wall.
To achieve more photographic look you can try using LUTs and definiately depth of field (be careful not to overdo DOF!).

Sorry I was harsh on you, but I tried to show you some critical point that can be improved.

Gallery / Re: Day and night - straight from Corona
« on: 2017-07-19, 12:10:35 »
Thanks and no problem Chrizzo :)

Gallery / Re: Day and night - straight from Corona
« on: 2017-07-19, 08:38:08 »
Sure! I used 05-18_Day_A and 06-14_Sunset_B from NoEmotion (free HDR's - guys did a great job there). Both maps with Enable Color Map 'trick' (see attached file - points are 0,98 | 0,98 and 1 | 1.2).

If you want more control in terms of light color you can swith to RGB mode in Color Map properties and edit each color separately.

Gallery / Day and night - straight from Corona
« on: 2017-07-18, 13:37:20 »
Only Corona, no postprocessing.

I need help / Re: VR and depth of field
« on: 2016-11-22, 11:09:22 »
I bielieve he did it some time ago - the one with teapots:) Am I right Maru?

I need help / Re: VR and depth of field
« on: 2016-11-21, 14:16:31 »
Thanks for a reply:)

I'll have to stick with zdepth and postprocessing then:)

I need help / VR and depth of field
« on: 2016-11-21, 13:44:16 »

I'm trying to render a scene with VR camera. In my camera setup and render setup I have depth of field ON and it's parameters set properly (when I turn off Override in camera settings DOF works as expected), but as soon as I set projection type to Spherical/Cubemap it doesn't work at all.

Is it possible to render DOF in spherical/cubemap (especially in VR mode) at all?


(latest version of Corona 1.5 hotfix 2)

Gallery / Re: The Hunter And His Dog - no postroduction
« on: 2016-09-28, 18:00:27 »
Good stuff! Looks like we will be seeing this phrase "straight from VFB" pretty often now. :)
When I looked at the thumbnail I though it's a guy on a wheelchair in asylum, so I was expecting a horror scene with moonlight, but then... surprise!


Ah, and sorry I dissapointed you about the horror scene - next time I'll try to create something creepy! :)

Gallery / The Hunter And His Dog - no postroduction
« on: 2016-09-28, 15:55:27 »
Playground for Corona SSS, Bloom and Glare, LUT,  Lightmixer and other new features (todays daily build). No postroducion at all, image straight from Corona VFB.

Lights: Corona Sun + Environment + lamp (invisible from this camera).

Sculpture from

Artist: John Gibson
Period: 19th Century
Material: Stone, marble
Location: The Usher Gallery, Lincoln
Dimensions: 147.5 x 58.5 x 99.1 cm

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