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Messages - Tok_Tok

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1
I've been noticing this issue too, it's already logged but just to let you know, +1 from me.

2
Feature requests / Re: Texture visible on Corona light
« on: 2019-06-14, 09:33:50 »
Oke well I hope they do. In the meantime, can this be placed back to Feature Requests? because I would still like this to be a request and not a resolved one. :)

3
Feature requests / Re: Texture visible on Corona light
« on: 2019-06-13, 16:42:22 »
Ah thanks, but this is about the Corona Light material. I meant the Corona Light object. I don't want to use a plane with a Corona Light Material because it takes longer to set up and the corona light materials can be set to wireframe, which is nice.

Btw, having the ability to show textures on materials that are shown 100% black in the viewport (metal and glass for example), would also be very nice.  But that's something else.

4
Feature requests / Texture visible on Corona light
« on: 2019-06-13, 15:56:28 »
Hello,

I would like to have the possibility to view the attached texture on a corona light. I do a lot of product visualisation and place corona lights with gradients all over the place. The thing is, that it's often hard to see how the Gradient is mapped on the light. To see it I have to make the light visible to the camera, turn off the camera lock, point the viewport to the light and lower the brightness. I would help me a lot if the texture was just visible in the viewport, that stops the guesswork on the reflection on objects.

Thanks :)

-Joep

5
Feature requests / Re: Bump setting moved up
« on: 2019-06-10, 15:08:31 »
Logged!

(Internal id=361594993)

Thanks! I'm hoping you can give it a place under the "Basic Options" tab, and not the "Maps" tab. But I guess you have to reorder some stuff and I'm guessing that's not preferable..?


It definitely has sound logic, and wasn't MentalRay shader like this ?

One out of hundred materials needs to have SSS, that one could move to the end.

Yes exactly, or Refraction for that matter, that almost never uses a texture.

6
Corona Goodies! - User contributions / Re: DropToSlate
« on: 2019-06-10, 11:38:23 »
This should be a feature in 3ds max and corona

Yea definitely, but then again, there is so much basic stuff in 3ds max that's not there..

7
Feature requests / Re: Bump setting moved up
« on: 2019-06-10, 11:33:47 »
I'll try to motivate my request a little bit more. I work as a freelancer and therefore I often go to clients to work there. They almost never have a second monitor to use and so I'm tied to a single 27" screen. As you can imagine I'm constantly moving windows around in 3ds max to manage my workspace and therefore try to keep them as small as possible. That's why I was talking about scrolling.

But even though most of us probably have two screens and don't need to scroll, it still doesn't make sense that there is one frequently used setting that's all the way at the bottom, useability wise. Why isn't this more at the top, next to Reflection Glossiness for example? These two settings directly influence each other, so to me, it makes complete sense that a setting that is often used is in a place where it can accessed easily and is next to a setting which it's related to.

8
Resolved bugs / Re: Edge of gradient visible in Corona light
« on: 2019-06-06, 10:06:28 »
Tried it and I see now that the texture repeats itself, makes complete sense now. Turning off the tiling also works :)

Thanks.

9
Resolved bugs / Re: Edge of gradient visible in Corona light
« on: 2019-06-05, 17:40:55 »
I'm still wondering though, why does the gradient blur to a white colour? Wouldn't it make more sense if it blurs to black? that way you wouldn't see the edge bleeding on the black side and also not on the white side because the environment is 9/10 times dark or black.

10
Resolved bugs / Re: Edge of gradient visible in Corona light
« on: 2019-06-05, 16:41:35 »
Ah yes that worked, thanks! Sorry for putting this topic here..

11
Resolved bugs / Edge of gradient visible in Corona light
« on: 2019-06-05, 16:22:03 »
Hello,

I'm having this issue for a while now and I think it's a bug. In the image in the attachments, you see a Corona light with a standard gradient applied to it. In front of it you see a 100% reflective cube, in both of these objects there is a white line visible on the edge of the Corona light. This should not be there as that is the black part of the gradient. I often use Corona lights with a gradient to light my product shots so whenever this effect is visible I have to remove it in post, which I'd rather not do.

Is there a workaround for this or can these be fixed?

Thanks.

12
Feature requests / Bump setting moved up
« on: 2019-06-05, 09:26:22 »
Hello,

The value setting for Bump mapping is all the way down to the bottom, while this is one of the settings I changed the most. It's really annoying having to scroll down while, for the most time, I only work with the top settings. Can there also be a setting for Bump mapping at the top of the materials settings?

Thanks. :)

14
I need help / Re: Curves override
« on: 2019-05-28, 14:18:28 »
Sorry for the delayed response, I was on holiday.

Oke so, there is no quick way to do this. That's kind of inconvenient, I mean, the curves are there to use right? So why would someone use the same curve settings on every camera shot in the scene. I'll make a feature request.

https://corona-renderer.com/forum/index.php?topic=24872.0

15
Feature requests / Curves settings per camera
« on: 2019-05-28, 14:18:13 »
Hello,

This is actually a simple one. Can there be "Curves override" button on the Corona Camera? so that you can set curves settings per camera and not have to manually load different config files in the camera's when rendering. This especially useful when working with Scene States and tight deadlines.

Thanks. :)

Best,
Joep

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