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Messages - maru

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Feature requests / Re: FrameBuffer Bloom & Glare overexposed
« on: Yesterday at 17:57:47 »
Well, lowering the threshold and intensifying something 10x may result in overburn. :)

And if you mean the purple saturated spots, that's probably a result of Corona using the wide-RGB color space, which has to be displayed in sRGB on the monitor. The solution would be to either apply a LUT (Kim Amland's ones should help), or to change the color of the offending object to a less saturated one.

Gallery / Re: Ferrari Dino 246 gt
« on: Yesterday at 11:08:19 »
Those are really great! Are all scenes fully 3D?

Feature requests / Re: Scatter option - No repeats
« on: Yesterday at 11:06:48 »
So you pick 100 different models, scatter them in some area, and none of them is duplicated? Interesting...

This is a known limitation.
"Light emitters cannot be ray-switched (example: light material which is directly visible as black, but emits blue light)."

I need help / Re: corona render instance duplicator
« on: 2019-05-20, 17:16:07 »
Interesting. We will look into this, however it could be limited by 3ds Max.

Resolved bugs / Re: Scatter Motion blur
« on: 2019-05-20, 16:46:38 »
Already logged in our tracker (multiple times :) ), so is scheduled to be done at some point. Moving to resolved.

Gallery / Re: FREE exercise scene in 3ds max and Corona
« on: 2019-05-20, 16:41:54 »
What is the exact license for this scene and all assets used in it? (models, textures, etc)
Can they be showcased, distributed, sold free of charge? What is the required credit?

Bug Reporting / Re: dof and background image
« on: 2019-05-17, 16:44:42 »
One note: this also happens with the 3ds Max Bitmap.


(internal id=353726053)

General Discussion / Re: Vray Next vs Corona 4
« on: 2019-05-17, 16:29:30 »
Isn't this something about tone mapping? It looks like in Corona you can see the highlights and in the other example they are clamped.

Gallery / Re: Cybercity. Nightrun. (Aurora 117)
« on: 2019-05-17, 16:23:08 »
Absolutely amazing! Looks like concept art for some upcoming movie/game. I love this style.
P.S. Looks like you used denoising as a post processing effect. Nice. :)

Work in Progress/Tests / Re: Practice scene
« on: 2019-05-17, 16:15:08 »
If you look at the reference photo, the Jesus statue is actually less detailed than in your rendering. Maybe removing some detail would help (like making the whole statue more blurry). You can also zoom in (either just move camera or use the 2D pan zoom option) and try adjusting that specific object/texture until you are happy.

I need help / Re: CoronaMtl to CoronaLightMtl Script
« on: 2019-05-17, 15:59:31 »
I am sure some user with maxscript knowledge could help here. Unfortunately I lack it myself.

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