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Messages - maru

Pages: [1] 2 3 ... 650
1
Daily builds / Re: Phoenix FD Foam and Splashes playground!
« on: Yesterday at 09:34:11 »
Phoenix FD map plugged into vector map seems only to be working with displacement from the material but it doesn't work with the Corona displacement modifier. Can you please check this on your side? Thanks!
Sure!

2
Confirmed: the sensor width should be the real sensor width provided by the manufacturer, and you can ignore the crop factor. So it's just copying the values from the DSLR into the Corona Camera.

3
Gallery / Re: One fine evening in Venice
« on: 2020-05-19, 10:41:44 »
This is another piece I would love to see re-rendered in Corona 6 once it's out (new sun+sky, adaptive environment, maybe even foam, uvw randomization, and also comparing the overall rendering performance).

4
Corona Colour Correct bug?

Not sure if anyone else has raised this but with the April 28th version at least, Ive noticed there is an issue with the color correct node. Sorry for the tiny examples from this logo, I'm being lazy and taking the brightness out of it to lower the albedo (albedo pass shown). Corona colour correct doesnt bring the white down at all - just the rest of the image. Max colour correction brings everything down and fixes the albedo. Pretty sure this is a bug? I've had it on a few materials so just used the max one as a fix. Thanks

Corona's Color Correct map works very different than the 3ds Max Color Correction map. Corona's Color Correct works the same way as Photoshop (or at least very similar).
If you want to get the same brightness adjustment as in 3ds Max Color Correction without using this map type, you can just load your bitmap, scroll down to the Output rollout and adjust the RGB Offset.

This isn't something related to the daily builds, it's the same in V5 and it's always been like that.

5
Hi
Working with curtain material faced the issue caused by interaction of Corona Sun, RaySwitchMtl and reflectiveness of wall material. Please, check attached .max file and screenshots
Max 2014, Build 14-05-2020

This is one of the known limitations. Please see "light transport issues" here: https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180
We would love to fix this, however it would require heavy modification to how Corona works.

6
General CG discussion / Re: Ultra High Resolution Wood Scans
« on: 2020-05-15, 17:28:22 »
You can try contacting Friendlyshade: https://www.friendlyshade.com/contact/

7
That's really weird. I am not familiar with such an issue. Could you please send the scene to us and let me know what's the file name? Here is the uploader: https://corona-renderer.com/upload
Is this dark area the same size as the bounding box of the VDB fire?

8
I need help / Re: Getting a shear effect on curtains
« on: 2020-05-14, 17:31:21 »
Please post some real-life photo reference. This way it will be easier for us to understand what exact effect you are after.

9
General CG discussion / Re: Unreal Engine 5 Tech Demo
« on: 2020-05-14, 17:20:41 »
If anyone is interested in more technicalities, check this out: https://www.eurogamer.net/articles/digitalfoundry-2020-this-is-next-gen-unreal-engine-running-on-playstation-5
It's basically point clouds on steroids. :)

10
WOW! Looking forward to testing this thing
UVW tiling randomization - prevents visual patterns from repeated tiling

Here are some initial results, but keep in mind this is still a work in progress:
https://corona-renderer.com/comparer/ziomkZ
https://corona-renderer.com/comparer/xUfops

It works with procedural maps too, so you can for example randomize a directional noise or gradients.


11
Feature requests / Re: The most wanted feature?
« on: 2020-05-14, 17:04:38 »
There is optical vignette in Corona camera and it works in physically accurate way. Did you try it?

the lens is changing, the vignette is not changing
I don’t have the opportunity to check the physical correctness of this, but theoretically Vignette should also change depending on the size of the lens, it seems to me that in MentalRay it works more correctly, although this is not a super important thing, but if it is not difficult, then it can be done in the new version

There is optical vignette in Corona camera and it works in physically accurate way. Did you try it?

:)

12
Corona Goodies! - User contributions / Re: Panorama Exporter
« on: 2020-05-14, 17:02:49 »
Hello I need some help, please.

When I try to browse the .jpg 360, it doesn't upload it. And then, when I click on >>Generate file, this error appears: "Error occured! Is directory writeable?

Hmm, this thread is from 2014 and the last post is a year old. There is a chance that this is not supported any more, or that something has changed.

13
Thanks for posting in the resolved features section. That's actually correct, because we already have this logged in our internal tracker. :)

(Interlan ID=213893525)

14
Bug Reporting Cinema 4D / Re: global volume - alpha issue
« on: 2020-05-14, 16:46:51 »
Check out "Transparent materials seen through global volume material (volumetric fog) may look incorrect." here: https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180
There is even a solution to this in there.

15
I need help / Re: Triplanar Map for a Landscape
« on: 2020-05-13, 16:50:47 »
Corona Layered Material? :)

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