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Messages - zules

Pages: [1] 2 3 ... 5
1
I need help / Re: [solved] dr sever missing after UPDATE
« on: 2019-03-26, 17:07:00 »
Ok weel, i've done a "kill 'm all" inside the temp folder, erasing dll, exe files & services from windows panel... it works now !

Thanks !!

2
I need help / Re: [solved] dr sever missing after UPDATE
« on: 2019-03-26, 16:57:49 »
've got this now...

3
I need help / Re: [solved] dr sever missing after UPDATE
« on: 2019-03-26, 14:13:10 »
Yes exactly...!

4
I need help / Re: [solved] dr sever missing after UPDATE
« on: 2019-03-25, 15:47:54 »
Nope, from v3 to v3 hf1, and I uninstalled the windows service but didnt change nothing...

5
I need help / Re: [solved] dr sever missing after UPDATE
« on: 2019-03-21, 12:02:27 »
Well, i've got the same pb here.... very weird.

After updating Corona on v3 hf1 on my WS on W10, no pb, but when updating the other one on W7, same error as Yanosh and I got it working.
BUT, the DR is still in v3 and not tne v3 hotfix 1... even when executing the DRserver.exe from the folder, it stays under v3....

Any idea ?

Thx

6
General CG discussion / Re: scene management
« on: 2019-02-18, 12:21:37 »
Scene Manager is pretty cool and handy, with 50€/year licence.

7
General CG discussion / Re: BerconTiles (again)
« on: 2019-02-18, 12:20:47 »
Anyway, any news about BerconTiles compatibility (bump/displace) ?

8
General CG discussion / Re: BerconTiles (again)
« on: 2019-02-17, 22:34:20 »
Well... after HOURS of testing, i did a brand new shaders and it all works...

Strange...

Sorry for this post

9
General CG discussion / Re: bercon tiles
« on: 2019-02-17, 20:53:27 »
Wow, 2 topics on bercon in 1 day, funny !

10
General CG discussion / BerconTiles (again)
« on: 2019-02-17, 20:49:30 »
Hello,
i'm facing a bug with Bercontiles map into max...

I use them usually to render wooden planks on wall for cabins, but it doesnt work anymore...

Attached, 2 renders :
- an interactive one, with correct gamma random change when used with planks on multitexture attached to color 01
- then normal render, no random change, Multitexture parameters doesnt seems to have an effect on the planks.

It's the same shader, just 2 different render types.

Funny parts, the log window tell me that Bercontiles isnt working on Interactive render, but the opposite happens.

I had a look on the forum, and I got the same problems than others with bump effect or displacement not working.

Any idea ?

Coronatiles maybe ? Tiles stuff are very common on architecture and as Corona is used a lot in archviz, it will be logical and very (very) nice ! :)

See ya

11
Feature requests / Re: Corona Tiles
« on: 2019-02-17, 20:26:06 »
I would loe this too, Bercon are useful but buggy...

12
I need help / Re: Megascan Bridge to 3dsmax & Corona
« on: 2018-04-06, 16:55:58 »
Thanks guys !

Il will have a look !
Yes I had 3dsmax instances open, I will try without it.

See ya

13
I need help / Megascan Bridge to 3dsmax & Corona
« on: 2018-04-04, 16:16:40 »
Hi,
i'm having noobs trouble to import megascan model to max...

I bought 3D stuffs and exported it with the script from the Bridge in Corona & FBX...
When I import it, no shaders applied, just geometry... it' seems obvious... but I cant figure the workflow out.
Even with the video tutorial from Megascan...

Thanks to help !

JG

14
I need help / Re: Real Snow shader
« on: 2018-04-03, 11:18:31 »
The skin shader seems to be a really good choice for this as it comes closest to the Arnold standard shader. Multiple spec channels and direct control of color lengths.

edd: did a quick test. Some things still have to be adjusted. However, it's much simpler than layering either inside the channels or using the layer shader, + the three scattering options are pretty good to define the low and high-frequency noises. It's easier to change the look, from icy or powdery to wet while maintaining details that might change too drastically with only one scatter channel.

Hi ! Can you share it plz ? :)

15
I need help / Re: Real Snow shader
« on: 2018-03-27, 11:46:05 »
Ludvik made a pretty nice one here some time ago: https://corona-renderer.com/forum/index.php?topic=9691.0

Ok great for this shader, except I want to do it full procedural with max or Bercon maps...

Main problem is to get an efficient very fine noise map. I also tried with Speckle one, but it doesnt work.
When Main large noise (my example) is mixed with a tiny one, it take over the large one even when playing with the High and Low parameters...

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