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Messages - powelljcr

Pages: [1]
1
General CG Discussion / Re: Floor Generator Quick Question
« on: 2019-02-08, 04:00:27 »
Ugh such a simple fix! But it was exactly what I needed. Thank you so much Francisco!

2
General CG Discussion / Floor Generator Quick Question
« on: 2019-02-05, 17:01:42 »
Hello all!

I recently started using Floor Generator and have finally reached some issues I cannot figure out. Whenever I import splines, even as separate files, all of my instances of floors will all have the same material when I apply the material from the slate editor, even when I am not copying modifiers.

I am importing each floor shape individually and using individual floor generator parameters. Any assistance is greatly appreciated!

Josh

3
Chaos Corona for Blender / Material Preview in Viewport
« on: 2018-02-18, 04:01:58 »
I'm sure this is an incredible small thing that I am somehow missing, but how do you preview the material textures in the viewport? I'm trying to add in textures and nothing is happening sadly.

Any help is appreciated!

4
New version 5.6.6 fixes this


Sir, you are a miracle worker. I have successfully rendered a test version of my scene. One note, I did get a failure but was able to determine that a wall with a / in the name was the cause, so I removed the wall and voila, it worked.

Genuinely, thank you so much for your help.

5
Your last error is because of quotes in the object name I will look at a fix soon

I see. I am sorry, I know this is probably becoming a huge headache for you. I will say that this project is not urgent, and thus I greatly appreciate your effort in helping me. The unfortunate reality for me is that it seems nearly every family/wall type/floor/roof, etc. that Revit uses in projects has the " in the name somewhere. I guess that's what I get for being in an imperial system country.

6
Could you post/share your problematic scene file?

Sure thing! It is a fairly large scene due to the nature of the project, thus I am using a Google Drive download link: https://drive.google.com/file/d/0B5ER3jcQvQ2oX255akJMTnRlams/view?usp=sharing

7
I am beginning to feel as if there is no hope! However I do believe that the real issue is being narrowed in on, hopefully I can get it figured out soon.

I updated the exporter as you noted, and received the following error:

Corona: Writing configuration file  Scene.conf
Corona: Writing scene file  Scene.scn
debug:   Camera type perspective
debug:   DOF False
debug:   Object <bpy_struct, Object("Sun")> LAMP NONE
debug:   Object <bpy_struct, Object("Cncrete Bench5 Cncrete Bench [1375004]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Cncrete Bench5 Cncrete Bench [1375004]")> None MESH <bpy_struct, Mesh("Cncrete Bench5 Cncrete Bench [1375004]_[1375002] Geometry")>
debug:   Registering material White Card as White Card, Corona: white_card
debug:   {'white_card': 'White Card'}
debug:   {'White Card': 'White Card'}
debug:   Object <bpy_struct, Object("Cncrete Bench6 Cncrete Bench [1374814]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Cncrete Bench6 Cncrete Bench [1374814]")> None MESH <bpy_struct, Mesh("Cncrete Bench6 Cncrete Bench [1374814]_[1374812] Geometry")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Cncrete Bench12 Cncrete Bench [1374463]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Cncrete Bench12 Cncrete Bench [1374463]")> None MESH <bpy_struct, Mesh("Cncrete Bench12 Cncrete Bench [1374463]_[1374461] Geometry")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Cncrete Bench10 Cncrete Bench [1374431]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Cncrete Bench10 Cncrete Bench [1374431]")> None MESH <bpy_struct, Mesh("Cncrete Bench10 Cncrete Bench [1374431]_[1374429] Geometry")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Cncrete Bench9 Cncrete Bench [1374415]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Cncrete Bench9 Cncrete Bench [1374415]")> None MESH <bpy_struct, Mesh("Cncrete Bench9 Cncrete Bench [1374415]_[1374413] Geometry")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Basement Egress Stair Basement Egress Stair [1340132]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Basement Egress Stair Basement Egress Stair [1340132]")> None MESH <bpy_struct, Mesh("Basement Egress Stair Basement Egress Stair [1340132]_[1340130]")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Ramp Ramp [1337609]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Ramp Ramp [1337609]")> None MESH <bpy_struct, Mesh("Ramp Ramp [1337609]_[1337607] Geometry")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Corbel_5 Corbel_4 [1334518]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Corbel_5 Corbel_4 [1334518]")> None MESH <bpy_struct, Mesh("Corbel_5 Corbel_4 [1334518]_[1334516] Geometry")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Corbel_3 Corbel_4 [1334125]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Corbel_3 Corbel_4 [1334125]")> None MESH <bpy_struct, Mesh("Corbel_3 Corbel_4 [1334125]_[1334123] Geometry")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Corbel_4 Corbel_4 [1333263]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Corbel_4 Corbel_4 [1333263]")> None MESH <bpy_struct, Mesh("Corbel_4 Corbel_4 [1333263]_[1333261] Geometry")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Corbel_Horizontal_2 Corbel_Horizontal_2 [1330838]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Corbel_Horizontal_2 Corbel_Horizontal_2 [1330838]")> None MESH <bpy_struct, Mesh("Corbel_Horizontal_2 Corbel_Horizontal_2 [1330838]_[1330836] Geo")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Breezeway COlumns10 Breezeway COlumns [1329850]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Breezeway COlumns10 Breezeway COlumns [1329850]")> None MESH <bpy_struct, Mesh("Breezeway COlumns10 Breezeway COlumns [1329850]_[1329848] Geome")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Breezeway COlumns9 Breezeway COlumns [1329810]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Breezeway COlumns9 Breezeway COlumns [1329810]")> None MESH <bpy_struct, Mesh("Breezeway COlumns9 Breezeway COlumns [1329810]_[1329808] Geomet")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Breezeway COlumns8 Breezeway COlumns [1329770]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Breezeway COlumns8 Breezeway COlumns [1329770]")> None MESH <bpy_struct, Mesh("Breezeway COlumns8 Breezeway COlumns [1329770]_[1329768] Geomet")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Breezeway COlumns7 Breezeway COlumns [1329730]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Breezeway COlumns7 Breezeway COlumns [1329730]")> None MESH <bpy_struct, Mesh("Breezeway COlumns7 Breezeway COlumns [1329730]_[1329728] Geomet")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Breezeway COlumns6 Breezeway COlumns [1329690]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Breezeway COlumns6 Breezeway COlumns [1329690]")> None MESH <bpy_struct, Mesh("Breezeway COlumns6 Breezeway COlumns [1329690]_[1329688] Geomet")>
debug:   Found material White Card in MaterialDict: White Card
debug:   Object <bpy_struct, Object("Basic Wall Generic - 2" [1328290]")> MESH NONE
debug:     Do export
debug:   Material debug White Card <bpy_struct, Object("Basic Wall Generic - 2" [1328290]")> None MESH <bpy_struct, Mesh("Basic Wall Generic - 2" [1328290] Geometry")>
debug:   Found material White Card in MaterialDict: White Card
Traceback (most recent call last):
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\coronablender-render_corona-f3ba05efda4f\outputs.py", line 1082, in write_scn
    addMaterials(xml_inst, obj, 'meshes\%s' % (name_compat(obj.name) + mtlindex_ext), True, crn_scn)
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\coronablender-render_corona-f3ba05efda4f\outputs.py", line 710, in addMaterials
    mtlfile = open(fn, 'w', encoding = "utf8")
OSError: [Errno 22] Invalid argument: 'C:\\Users\\Joshua Powell\\Google Drive\\2016-2017 Fifth Year\\Spring-2017\\Madison County Cultural District\\BLENDER\\meshes\\Basic_Wall_Generic_-_2"_[1328290].mtlindex'
Corona: Failed :(
Error: Traceback (most recent call last):
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\coronablender-render_corona-f3ba05efda4f\outputs.py", line 1082, in write_scn
    addMaterials(xml_inst, obj, 'meshes\%s' % (name_compat(obj.name) + mtlindex_ext), True, crn_scn)
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\coronablender-render_corona-f3ba05efda4f\outputs.py", line 710, in addMaterials
    mtlfile = open(fn, 'w', encoding = "utf8")
OSError: [Errno 22] Invalid argument: 'C:\\Users\\Joshua Powell\\Google Drive\\2016-2017 Fifth Year\\Spring-2017\\Madison County Cultural District\\BLENDER\\meshes\\Basic_Wall_Generic_-_2"_[1328290].mtlindex'

Error: Something went wrong, unable to write .scn file. Check directory permissions of export directory.
Traceback (most recent call last):
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\coronablender-render_corona-f3ba05efda4f\engine.py", line 356, in render
    render_start( self, scene)
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\coronablender-render_corona-f3ba05efda4f\engine.py", line 38, in render_start
    render_scene( engine, scene)
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\coronablender-render_corona-f3ba05efda4f\engine.py", line 191, in render_scene
    bpy.ops.corona.export_scene()
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\modules\bpy\ops.py", line 189, in __call__
    ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\coronablender-render_corona-f3ba05efda4f\outputs.py", line 1082, in write_scn
    addMaterials(xml_inst, obj, 'meshes\%s' % (name_compat(obj.name) + mtlindex_ext), True, crn_scn)
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\coronablender-render_corona-f3ba05efda4f\outputs.py", line 710, in addMaterials
    mtlfile = open(fn, 'w', encoding = "utf8")
OSError: [Errno 22] Invalid argument: 'C:\\Users\\Joshua Powell\\Google Drive\\2016-2017 Fifth Year\\Spring-2017\\Madison County Cultural District\\BLENDER\\meshes\\Basic_Wall_Generic_-_2"_[1328290].mtlindex'

Error: Something went wrong, unable to write .scn file. Check directory permissions of export directory.


location: <unknown location>:-1

location: <unknown location>:-1

8
I went ahead and went back through the whole process of getting the add-on into blender, and was able to successfully render a basic box with a sun, as well as the chocofur scene with no hiccups.

I then tried to import my FBX model (My workflow for Cycles has always been Revit --> FBX --> Cycles) and received my same unknown location error. Is it possible that Corona just really doesn't like my workflow?

9
I think the issue is the " in the filename. Of course the exporter should handle this but for now can you please rename the object

Sink_Vanity-Square_20"_x_18"_[1362616]

Well, I decided to render the most simple scene possible, see attached, and received the following console log:

Corona: Bitbucket version 5.6.4
Corona: Starting add-on, version 5.1.1
Adding UI Panel: Corona render settings
Adding UI Panel: camera
Adding UI Panel: material
Adding UI Panel: environment
Adding UI Panel: particle systems
Adding UI Panel: Corona render passes
Adding UI Panel: Corona object properties
Adding UI Panel: lamp
Corona: Add-on started
--------------------------------------------
addon not found: 'vb30'
Corona: Writing configuration file  Scene.conf
Corona: Writing scene file  Scene.scn
Corona: creating root
Matrix(((0.6859206557273865, -0.32401347160339355, 0.6515582203865051, 7.481131553649902),
        (0.7276763319969177, 0.305420845746994, -0.6141703724861145, -6.5076398849487305),
        (0.0, 0.8953956365585327, 0.44527140259742737, 5.34366512298584),
        (0.0, 0.0, 0.0, 1.0)))
debug:   None
debug:   Camera type perspective
debug:   DOF False
debug:   Object <bpy_struct, Object("Sun")> LAMP NONE
debug:   Object <bpy_struct, Object("Plane")> MESH NONE
debug:     Do export
debug:   Object <bpy_struct, Object("Cube")> MESH NONE
debug:     Do export
debug:   Material debug Material <bpy_struct, Object("Cube")> None MESH <bpy_struct, Mesh("Cube")>
Traceback (most recent call last):
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\Corona Exporter\outputs.py", line 1059, in write_scn
    addMaterials(xml_inst, obj, 'meshes\%s' % (name_compat(obj.name) + mtlindex_ext), True, crn_scn)
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\Corona Exporter\outputs.py", line 699, in addMaterials
    mtlfile = open(fn, 'w', encoding = "utf8")
FileNotFoundError: [Errno 2] No such file or directory: 'C:\\Users\\Joshua Powell\\Desktop\\meshes\\Cube.mtlindex'
Corona: Failed :(
Error: Something went wrong, unable to write .scn file. Check directory permissions of export directory.
Traceback (most recent call last):
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\Corona Exporter\engine.py", line 356, in render
    render_start( self, scene)
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\Corona Exporter\engine.py", line 38, in render_start
    render_scene( engine, scene)
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\Corona Exporter\engine.py", line 191, in render_scene
    bpy.ops.corona.export_scene()
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\modules\bpy\ops.py", line 189, in __call__
    ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Something went wrong, unable to write .scn file. Check directory permissions of export directory.


location: <unknown location>:-1

location: <unknown location>:-1
Info: New Corona export update available


I have clearly screwed something up. Should I just remove the program and start over?


10
Hey guys, I'm posting in the console log below:

Corona: Bitbucket version 5.6.2
Corona: Starting add-on, version 5.1.1
Adding UI Panel: Corona render settings
Adding UI Panel: camera
Adding UI Panel: material
Adding UI Panel: environment
Adding UI Panel: particle systems
Adding UI Panel: Corona render passes
Adding UI Panel: Corona object properties
Adding UI Panel: lamp
Corona: Add-on started
--------------------------------------------
addon not found: 'vb30'
read blend: C:\Users\Joshua Powell\Google Drive\2016-2017 Fifth Year\Spring-2017\Madison County Cultural District\BLENDER\Corona_Exterior_2017.05.05.blend
Info: New Corona export update available
debug:   Starting preview process
License info:
Demo license active.
Activated until: 2017-05-16

debug:   Ready to render previews
.
.
.
.
.
.
Corona: Writing configuration file  Scene.conf
Corona: Writing scene file  Scene.scn
Corona: creating root
Matrix(((0.7523402571678162, -0.02624552510678768, -0.6582507491111755, -24.808034896850586),
        (-0.6587741374969482, -0.029972240328788757, -0.7517424821853638, -32.110618591308594),
        (6.279184958657424e-07, 0.9992049932479858, -0.03983921557664871, 3.776968240737915),
        (0.0, 0.0, 0.0, 1.0)))
debug:   None
debug:   Camera type perspective
debug:   DOF False
debug:   Object <bpy_struct, Object("Sun")> LAMP NONE
debug:   Object <bpy_struct, Object("Cncrete Bench5 Cncrete Bench [1375004]")> MESH NONE
debug:     Do export
debug:   Material debug Base <bpy_struct, Object("Cncrete Bench5 Cncrete Bench [1375004]")> None MESH <bpy_struct, Mesh("Cncrete Bench5 Cncrete Bench [1375004]_[1375002] Geometry")>
debug:   Object <bpy_struct, Object("Cncrete Bench6 Cncrete Bench [1374814]")> MESH NONE
debug:     Do export
debug:   Material debug Base <bpy_struct, Object("Cncrete Bench6 Cncrete Bench [1374814]")> None MESH <bpy_struct, Mesh("Cncrete Bench6 Cncrete Bench [1374814]_[1374812] Geometry")>
debug:   Object <bpy_struct, Object("Cncrete Bench12 Cncrete Bench [1374463]")> MESH NONE
debug:     Do export
debug:   Material debug Base <bpy_struct, Object("Cncrete Bench12 Cncrete Bench [1374463]")> None MESH <bpy_struct, Mesh("Cncrete Bench12 Cncrete Bench [1374463]_[1374461] Geometry")>
debug:   Object <bpy_struct, Object("Cncrete Bench10 Cncrete Bench [1374431]")> MESH NONE
debug:     Do export
debug:   Material debug Base <bpy_struct, Object("Cncrete Bench10 Cncrete Bench [1374431]")> None MESH <bpy_struct, Mesh("Cncrete Bench10 Cncrete Bench [1374431]_[1374429] Geometry")>
debug:   Object <bpy_struct, Object("Cncrete Bench9 Cncrete Bench [1374415]")> MESH NONE
debug:     Do export
debug:   Material debug Base <bpy_struct, Object("Cncrete Bench9 Cncrete Bench [1374415]")> None MESH <bpy_struct, Mesh("Cncrete Bench9 Cncrete Bench [1374415]_[1374413] Geometry")>
debug:   Object <bpy_struct, Object("Sink Vanity-Square 20" x 18" [1362616]")> MESH NONE
debug:     Do export
debug:   Material debug Base <bpy_struct, Object("Sink Vanity-Square 20" x 18" [1362616]")> None MESH <bpy_struct, Mesh("Sink Vanity-Square 20" x 18" [1345267]_[1342593] Geometry")>
Traceback (most recent call last):
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\Corona Exporter\outputs.py", line 1059, in write_scn
    addMaterials(xml_inst, obj, 'meshes\%s' % (name_compat(obj.name) + mtlindex_ext), True, crn_scn)
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\Corona Exporter\outputs.py", line 699, in addMaterials
    mtlfile = open(fn, 'w', encoding = "utf8")
OSError: [Errno 22] Invalid argument: 'C:\\Users\\Joshua Powell\\Google Drive\\2016-2017 Fifth Year\\Spring-2017\\Madison County Cultural District\\BLENDER\\New Folder\\meshes\\Sink_Vanity-Square_20"_x_18"_[1362616].mtlindex'
Corona: Failed :(
Error: Something went wrong, unable to write .scn file. Check directory permissions of export directory.
Traceback (most recent call last):
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\Corona Exporter\engine.py", line 356, in render
    render_start( self, scene)
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\Corona Exporter\engine.py", line 38, in render_start
    render_scene( engine, scene)
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\Corona Exporter\engine.py", line 191, in render_scene
    bpy.ops.corona.export_scene()
  File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\modules\bpy\ops.py", line 189, in __call__
    ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Something went wrong, unable to write .scn file. Check directory permissions of export directory.


location: <unknown location>:-1

location: <unknown location>:-1



I hope somewhere within this mess lies the answer!

11
Chaos Corona for Blender / Export Error: Unknown Location
« on: 2017-05-06, 06:44:03 »
Hello,

I am fairly new to Blender, but consider myself to be thoroughly competent when rendering with Cycles. However, I recently decided to begin learning Corona for Blender in order to use it as my full time render engine for ArchViz.

BUT THERE IS ONE PIVOTAL ISSUE: With the exception of the first time I rendered the chocofur test scene, I always receive an error telling me that the location is unknown. No matter what file I use, or what I do to try to fix it, this most basic error is proving to be my arch nemesis.

I know it has to be some dumb banal thing I am somehow screwing up, so please help me and set me free. ANY and ALL help is appreciated.

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