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Messages - dj_buckley

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I need help / DR Hangs on Save before Render
« on: 2019-04-19, 14:31:41 »
So my scene file is pretty large - just over 4GB.

If I save it to the NAS it saves fine, takes less than a minute.  As soon as I press Render though, it does the autosave which I believe it needs for DR, and then hangs at this point?

Any ideas?  Are there any file size limitations with DR?

It's not memory issue

I need help / Re: RenderMask v5.82.3
« on: 2019-03-14, 15:32:24 »
It's because it's a VRay only script.  As far as I'm aware, it's bucket based, so won't work with a progressive renderer like Corona.

Masking in Corona isn't the best, but if you set up your Mask Elements, that should be good enough.

I need help / Re: HDRI reflection strength
« on: 2019-02-27, 09:40:37 »
If you look at the example Max files that come with PG Skies, the Highlight compression is set to 20, and the contrast to 3. I believe this is how they combat the bright reflections.

Yep, HC set to 20 would literally destroy an image full of textures too.  It would be way too flat

I need help / HDRI reflection strength
« on: 2019-02-26, 08:45:36 »
Can anyone with a bit of technical knowledge explain why some HDRI's are way too strong in reflections and some are way to dull.

For example, I often find getting the lighting/exposure right with PGSkies results in super bright reflections, but yesterday I was experimenting with the Poliigon HDRI's and found the opposite.  Once lighting and exposure looked correct, the reflections were incredibly dull?

General Discussion / Re: Frosted glass noise
« on: 2019-02-21, 23:25:08 »
Why can't you use denoising on a render farm? It should be possible.

You can but ONLY if you're saving to CXR

I need help / Re: Creating lemon or orange rinds for Corona
« on: 2019-02-18, 00:47:42 »
Helix - Extrude - Shell

Then move a few verts around, bends, tapers, noise modifiers to get the variations?

I need help / Re: Corona Bitmap - Real World Scale Display
« on: 2019-02-15, 16:42:18 »
See attached screenshot and Max file.

Box on the left 500x500x500 -  Texture Loaded through CORONA Bitmap Loader, Bitmap Real World Scale - Ticked, Scale 1500mm x 1500mm, UVW Map Modifier - Box - Real World Scale Ticked

Box on the right 500x500x500 -  Texture Loaded through STANDARD Bitmap Loader, Bitmap Real World Scale - Ticked, Scale 1500mm x 1500mm, UVW Map Modifier - Box - Real World Scale Ticked

Box on the right is what I expect to see.

I need help / Corona Bitmap - Real World Scale Display
« on: 2019-02-14, 23:17:33 »
Is it a known issue that Corona bitmap doesn't display textures correctly when real world scale is used inside the bitmap

Can converter do it on a single map?  I don't necessarily want to convert every map in the scene as I've had issues with TIF files not converting properly

Feature requests / Corona Bitmap - 'Keep old map as sub Map'
« on: 2019-02-08, 16:45:37 »
Is this possible, if I have a standard bitmap in a map slot, and then I decide I want to use the Corona Bitmap instead, it'd be nice if it allowed me to use the existing bitmap as a sub map, rather than automatically opening explorer and forcing me to navigate for the map again and then redialling in all my scaling/tiling settings.

Feature requests / Re: CoronaBitmap: Blur at 0.01 by default
« on: 2019-02-08, 16:43:07 »
Would it really benefit to have it at 0,01 by default? Are there some common issues with 1,0?
I am guessing (but just guessing) that having all textures with blurring set to 0,01 by default could result in some flickering artifacts due to hard edges (in animations).

To get the nice details in your textures, especially these days where closeup vignette style shots are part and parcel of a suite of marketing images for architecture/interiors.  A blur value of 1 is no where near detailed enough.

Feature requests / Re: Bump mapping improvements
« on: 2019-02-08, 16:41:20 »
+ 1 on this, although not sure it's a Corona issue, maybe more a Max one.  I find to get the bump right, I HAVE to use a Corona Bitmap, and even then going lower than 0.1 isn't great.

I've had some instances where setting the blue to 0.01 on finer bump maps like wood grain on floors, the bump just doesn't work regardless of the multiplier value.

I need help / Re: DR Node Drops Out
« on: 2019-02-08, 13:51:19 »
I think you're right Maru

I often have multiple copies of Max open on the Master.  Although I've only just started experiencing this issue.

I need help / DR Node Drops Out
« on: 2019-02-06, 21:42:19 »
So I've got one master pc and one dr node, i can be rendering happily using DR, then the next time I press render, the node doesn't connect.  If I press 'Search on LAN' it doesn't find the node.  This is then the case in every file I open.  The only way to get it back is to restart the Master PC.

The weird part is the fact that machines can still communicate with each other through the network.  I can remote login to them from each other, they can both access the network drives etc.

Any ideas - it happens randomly but very frequently

I need help / Re: Applying lines to asphalt texture
« on: 2019-01-23, 22:31:37 »
I have an asphalt texture that I applied to a road. I also have a white-line texture that I want to apply on top of the asphalt texture (I have an alpha mask for the white-line texture too). The white line texture map is long and skinny and a different proportion than the asphalt texture.

I would like to know the best way to do this. Before, I would cut a strip out of my mesh and apply the stripe texture to the strip, but I hope there's a clever way to use the Corona Layered Material to apply the stripe on top of the road.

As a bonus, if I only want to put stripes on the sides of the road, is there a way I can control the tiling so I don't have stripes where I don't want them?

Here you go

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