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Messages - skinny_santa

Pages: [1] 2 3 ... 6
1
Gallery / Re: aaha multiscatter !!!
« on: 2014-01-28, 14:08:10 »
Thanks for getting back on this. I'm in the process of updating my multiscatter... Keymaster, just wondering what version update multisacatter will work without the warning. Also, does the same aply with IToo forest pack? If you have the build version that works it would be great to know that too.
Thanks guys

i have have forest pack free version it works fine

2
Gallery / Re: aaha multiscatter !!!
« on: 2014-01-27, 06:54:08 »
 i have v1.2
and alpha 5

thanks :)

3
Gallery / Re: aaha multiscatter !!!
« on: 2014-01-24, 10:16:37 »
alpha 5
v 1.2

when you press render it will give you error msg saying renderer not compatible and blah blah just press ok and it starts rendering
it's not a big deal but annoying if you have several multiscatter items coz it gives warning for each one

4
Gallery / aaha multiscatter !!!
« on: 2014-01-23, 19:15:30 »
so i had to upgrade the multiscatter to make it work with corona
it gives error msg when you press render ( one for every multiscatter object ) but after that it works fine


i scattered some grass blades like their igrass photo for reference :)


some fireflies :(


pts - 8
hd - 1500
left it overnight
478 passes
sun + sky


grass material usual
diffuse + darkerversion of diffuse in translucency
and a 2k ground texture


i5 2500k
6870
8gb

5
Gallery / Re: First set of images
« on: 2014-01-21, 17:03:40 »
there is something wrong with that chair
it looks like it is photoshopped there :| .
it feels off that chair


everything else seems fine but the chair in the second image where it is in close that cyan chair it feels off :|

6
Gallery / Re: it's about to rain
« on: 2014-01-14, 03:12:55 »
Brute force 25 subdives usually gives a lot of noise in the shadows, even more then corona noise. But here there is a lot of small details + jpg compression and I can't see the noise, so it's impossible to compare.


i used a noise threshhold of .003
i'll add one with light cache
and upload the raw targa files :)

7
Gallery / Re: Fresh n' Orange
« on: 2014-01-12, 07:34:59 »
I like it for not being another arch viz. :)


exactly

8
Gallery / Re: it's about to rain
« on: 2014-01-12, 06:43:31 »
there is one with vray


same as before -
one raw
one with a bit of gamma correction and ao



just one hdri in env slot
IC - medium
brute force 25 subdiv , 6 sec bounces


render time - 1.5 hours






9
Gallery / it's about to rain
« on: 2014-01-12, 06:29:54 »
i was busy after the Christmas . all these elf and reindeer hehe


i tried to make a scene where it is about to rain . i am working on a rainy scene now and i would love to have some tips for rain ( ofcorse that would be post ) but what about making the texture wet ? like the usual specularity and a bit of wetting the texture in photoshop ? or is there a better way of doing so ?


thank you for taking time to see


there is one with ao and a bit of gamma correction and another is raw render


PT + HD
pts - 12 msi - 20
hd samples - 1024
render time - 4 hours


i5 2500k 3.3 ghz
HD6870 1gb gddr5
8gb ddr3
1.5tb wd blue

10
Off-Topic / Re: My Little Pony: Friendship is Magic
« on: 2014-01-04, 07:13:37 »
umm...anyone up for unicorns ? :|

11
Off-Topic / Re: Counterstrike: Global offensive
« on: 2013-12-25, 17:40:26 »
battlefield 4 becoz of friends


but my heart is set for doom 2 .


12
Gallery / Re: Christmas morning
« on: 2013-12-25, 09:50:00 »
bunny :)
ho ho ho

13
Gallery / Re: Pour Feliciter
« on: 2013-12-23, 17:05:59 »
what the fuck did i just watched @__@

14
Gallery / Re: Awaiting for wonder...
« on: 2013-12-23, 17:04:53 »
bunny ^__^

15
Resolved bugs / Re: Some troubles
« on: 2013-12-23, 17:04:18 »
what version of 3ds max you have ?
can you show the scene ?

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