Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kilja

Pages: 1 2 [3]
31
Resolved feature requests / Re: Material Presets
« on: 2016-01-21, 14:29:31 »
Yes, something like that would be great.

32
Resolved feature requests / Re: Material Presets
« on: 2016-01-21, 11:54:02 »
Thank you for reply. I know every of the ressourced mentioned above. And as i said, it would not be for me, but i know some people who really like drag and drop simple materials and just add it to their scene. They dont want to mess too much with every control feature in the first place. Many people are overstrained when they join in to Arch Viz. I knew many architects who are^^

In "Arch&Design" you can chose a Material and it sets every control AND it chooses the right maps and everything too. So maybe its possible to deliver a folder with some standard maps and set them directly if a preset material is chosen. What do you think? If that is not possible, i agree that it wouldnt be that useful. But if its possible in any way that would be great for many customers not just the hardcore cgi people who at least used 2-3 renderers before.

33
Resolved feature requests / Material Presets
« on: 2016-01-21, 10:32:36 »
Hi

I have a requested feature: Material Presets.
Im working in the architectural business with 3ds max and Corona. In 3ds max Design the default renderer is mental ray, and with mental ray you have this preset Materials called "Arch&Design".
So i thought it would be nice to have something similar with corona. So if you buy and install corona, you have some basic materials and Textures such as Glass, Concrete, Wood, Steel etc.

I think that would be great for new users to join Corona as their first render engine. They can look how the preset materials work and have a quicker result. For me i have my own mat library but it would be a great marketing point if i can say to my colleagues who dont have any experience in rendering that they can just apply preset Materials in the first case.

34
Gallery / Re: Ice cream
« on: 2016-01-21, 09:56:57 »
Nice Work!

For me the Cherry looks to flat. Have you tried sub surface scattering with the cherry?

35
Gallery / Business Park
« on: 2016-01-21, 00:00:11 »
Hello all

I made an interior and exterior render and post process for a client. I'd like to have your opinion and tips what i can do better. Im relatively new with corona and the whole CGI scene.
(The Camera is given by the client, but i'd like to have critics there too, so i can advise the client better)

Thanks a lot!

(I have the raw render and the post processed ones here)

36
Tutorials & Guides / Re: ─░nterior Rendering Tutorial
« on: 2014-06-11, 10:23:24 »
really nice tutorial!
Thank you.

(I just dont understand the descriptions ;) )

37
Thank you very much for your feedback.

I'll work a bit on it and post it again afterwards.

What should i do exatly to improve reflections on my tiles?

38
Gallery / First Work: Apartment in Winterthur, Switzerland
« on: 2014-06-08, 22:37:30 »
Hello

I'm really new here and just finished my first work with Corona Render: a arch student work apartment house interior in Winterthur Switzerland.
Because its for an exam and the room structure and architecture is important, furniture and decorations should be as less as possible.

what do you think?

Pages: 1 2 [3]