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Messages - Gr100

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31
Yes, proxies currently store only geometry, uvs, and material ids (maybe something else too - but not the materials ;) ).
It is the same in the 3ds Max version.

Maru is this going to change anytime soon? its kind of a bomber to having to do this long process of breaking the geometry . Some scenes we might be using 5 or more different species of plants.

32
Hello Nguyen,

very nice Images. For me, the they have a bit to much contast and saturation. But it is a matter of flavour.

Yes, it's a little bit. THanks :)

Would you mind posting clay renderings of some of these images?
These are really nice bright n clean renderings, they aren't really my cup of tea as far as realism and texturing but I still appreciate them, they are way above average and seem similar to what some of the leading architectural rendering companies here in Canada and else where produces, which means that it's making these companies good money and recognition so hats off.

33
Gallery / Re: After Storm
« on: 2017-01-06, 09:15:01 »
Perfect, will be checking it out..Thanks @Godzil

34
Gallery / Re: Some of our Favourite Renderings From 2016
« on: 2017-01-05, 16:41:59 »
Our workflow and approach; we always like to approach our renderings to be realistic and clean rather than the typical artistic approach( which we really enjoy as well). We spend a lot of time getting nice lighting before adding textures.

We used Cinema 4D R16 with Corona alphas 3, 5, and 6 as we struggled with a lot of crashes. Modelling was done in Sketchup and some of the asset models from our library collection, presumably
most from purchases we got from Turbosquid and 3DSky in order to speedup work flow, some were modeled in house however.
The image of the mixed-use building was rendered using hdri only and the house was rendered with Vizpark Hdri Skydome #28 and the corona sun manually lined up.

We typically put everything into our renderings except for 2d people which were added in Photoshop. Post production for us is always minimal, just simple white balance, sharpening, and a bit of Levels. We also add lens flare in Photoshop as well, for some reason we still could not achieve in Cinema 4d even with Corona Alpha 6 (Final)

35
Gallery / Re: Some of our Favourite Renderings From 2016
« on: 2017-01-05, 16:22:29 »
@Flamingo, yes thats exactly what i plan to do lol

36
Gallery / Re: Some of our Favourite Renderings From 2016
« on: 2017-01-05, 16:05:19 »
Thanks @famingo, we wanted to keep the upper facade clean as possible but I do think it would be a really good idea to populate the scene way more, in retrospect I think that would add a lot more life to the rendering overall, we will try to do that moving forward so thanks for the tip. As for the second image, it's actually a great idea to add playing kids in the grass area, I can see how that would add to story telling. Some clients however, like the renderings clean and simple but we will try to suggest and implement these ideas in future. Thank you.

37
Gallery / Re: Some of our Favourite Renderings From 2016
« on: 2017-01-05, 15:48:55 »
They look good but I don't really like the 2d humans in the 1st picture. It looks a bit fake hehe!

Thanks for your feedback @philippelamoureux, we are working on our incorporation of 2d people in our renderings, we've also recently taken a look at using 3D people instead (renderpeople) and that will come in the near future.

Thanks again

38
Gallery / Some of our Favourite Renderings From 2016
« on: 2017-01-05, 07:26:34 »
Hi Guys, we have a small Archviz Team here in Toronto Canada, we've been in operation for 3 years and we'd like to share 2 more  of our renderings from 2016. Any constructive criticism and comments , tips are welcome. We are looking to improve our work in the new year ; looking for new directions to take our ever improving studio and would love to hear from you.

Thanks!

39
Corona Renderer for Cinema 4D - general / Proxy Problems
« on: 2017-01-03, 21:53:29 »
Can Someone please help me, whenever i create a proxy and reload it, the objects reloads without the materials, am i doing something wrong? i need to create proxies for my Viz-Park Tree collection. If you are familiar with these models, they are pretty heavy files and each tree is a single objects with 3 or so selection tags but no matter what i try the materials do not reload along with the proxy. Please Help.. Thanks

40
To be honest I am sticking with MoGraph for now. It is a pain when you try to scatter 500k instances because the viewport kinda goes crazy (disabling MoGraph in the viewport is a must) but the preparation times are low.

From my experience SurfaceSpread is pretty amazing but not if you try to scatter a lot of stuff. Preparation times are long but the viewport is rocking.

CarbonScatter on the other hand, I heard its buggy but it can scatter a ton of stuff. Haven't tried it.

Been using Carbon scatter for just over a year and i agree, it is pretty buggy so if you plan on purchasing it make sure you also purchase their maintenance pack along with it, otherwise you will  be very disappointed like myself. On the other hand, when the plugin does work, it is extremely helpful.

Hope someone can chime in here as well :)

41
To be honest I am sticking with MoGraph for now. It is a pain when you try to scatter 500k instances because the viewport kinda goes crazy (disabling MoGraph in the viewport is a must) but the preparation times are low.

From my experience SurfaceSpread is pretty amazing but not if you try to scatter a lot of stuff. Preparation times are long but the viewport is rocking.

CarbonScatter on the other hand, I heard its buggy but it can scatter a ton of stuff. Haven't tried it.

Been using Carbon scatter for just over a year and i agree, it is pretty buggy so if you plan on purchasing it make sure you also purchase their maintenance pack along with it, otherwise you will  be very disappointed like myself. On the other hand, when the plugin does work, it is extremely helpful.

Hope someone can chime in here as well :)

42
Corona for C4D Alpha 6 is out! This is the final version of Alpha 6, with many new features (and bug fixes) compared to Alpha 5 - full details (and there are a lot!) are on the blog post:

https://corona-renderer.com/blog/corona-for-c4d-alpha-6-final-released/

And of course you can download it from the main Corona download page:
https://corona-renderer.com/download/

Can Someone please help me, whenever i create a proxy and reload it, the objects reloads without the materials, am i doing something wrong? i need to create proxies for my Viz-Park Tree collection. If you are familiar with these models, they are pretty heavy files and each tree is a single objects with 3 or so selection tags but no matter what i try the materials do not reload along with the proxy. Please Help.. Thanks

Thanks!
   Tom

43
Gallery / Re: The morning after the rain
« on: 2016-12-28, 21:21:56 »
Amazing set of images, How long did it take from start to finish and what softwares did you use? would be great to see a "making of" tutorial for this. Corona should implement a page for that, much like over at Ronen Bekerman, might as well, the corona community is so big and the 3D artists here are too good.

44
Gallery / Re: Photo/ Camera Match Rendering
« on: 2016-12-16, 20:23:16 »
Thanks guys for the feedback, The Original photo i posted was just one i pulled from the internet last minute. The one i used to match the camera was actually cropped as shown in the rendering but i somehow misplaced it. All match showed to  be accurate on screen as i did it so the Aspect ratio etc were exactly as original. I use Cinema 4D and Corona Alpha 5.1 at the time i think.

45
Gallery / Re: SkyPark by Zaha Hadid
« on: 2016-12-16, 04:55:26 »
Fantastic

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