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Messages - Tanner

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1
Thanks Aram.  I can confirm removing the RWS controller fixes the issue but this started with 11, versions 10 and older never had the issue. Fingers crossed it's fixed with HF1.

2
I'm glad to hear its not just me.

3
romullus, Does your issue rectify if you make a separate duplicate like mine or does it stay stuck with the incorrect value?

4
I just updated to Corona 11 this morning and found a potential bug that I don't recall having with 10.2.  I often create bezier and linear float controllers when making my materials, so if I need to enable real-world scale or change the UV scaling of all my bitmaps, I only need to change one node to affect them all, or as I have it laid out.  The issue I'm having is when I link the UVWscale to a Point3 XYZ controller and then I make a duplicate of that coronabitmap node so the controller links the two or more nodes together, it reduces the scale values I've input, almost like it's changing the internal scale of the node.

I'm using a System Scale of Metres, Display Units of Metres, 3ds Max 2020.3.6.

As an example, when I have a coronabitmap node set to 4.8m x 2.7m (A) and then I shift+drag to copy the bitmap node (B), those values drop to 0.2083m x 0.3704m. If I make another duplicate (C), the numbers go back to 4.8x2.7. If I duplicate again, it drops.

All in all its not terrible but there are times where I have specific values set and may forget them while making these duplications and setups.

5
[Max] Bug Reporting / Re: SME Very Slow on Corona 10
« on: 2023-10-05, 16:37:04 »
I did and I must say it works like a charm. I've only tried with a box but there's been zero stuttering or lag, even when combining a UV Rand and Triplanar together.  I also took romullus' suggestion and set the viewport texture resolutions to 128, 4096, and 4096.

So, thank you for addressing the issues in a hotfix and not leaving it until v11 - its very much appreciated!

6
[Max] Bug Reporting / Re: SME Very Slow on Corona 10
« on: 2023-10-05, 16:05:30 »
I am not sure if it's related, but we have just released a new daily build of Corona 11 with a fix for Triplanar map performance issues. You can find it here:
https://forum.corona-renderer.com/index.php?topic=40442.msg217142#msg217142
 
Please test it and share your results with us.

Thanks Maru! I finally found an excellent opportunity to reinstall 10 and the timing of this hotfix couldn't be more perfectly well-timed. I will test and post back here if I face any additional issues.

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[Max] Bug Reporting / Re: SME Very Slow on Corona 10
« on: 2023-08-24, 20:15:24 »
Interesting... Maybe I'll have to give it another go once I'm done my current project.

8
[Max] Bug Reporting / Re: SME Very Slow on Corona 10
« on: 2023-08-24, 20:07:36 »
Is there any updates on this problem. Its nearly impossible now to tweak materials that are using triplanar and such, because every time you move the color slider one step you have to wait a minute.
Nm, chaning resolution in display performance to 1024 helped quite a bit

It does help but it doesn't alleviate the issue. There are a number of instances where I need the high-res viewport display. Because it hasn't been addressed by a hotfix yet, I have stayed on 9.3. But the Devs are aware and that's half of the battle.

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[Max] Bug Reporting / Re: SME Very Slow on Corona 10
« on: 2023-07-25, 17:33:29 »
Yes. The issue - like with others - only arose when you added the feature of applying several maps to one node such as Triplanar or UVWRandomization. And the slowdown only happens when those nodes are applied to a material that is active in the scene. There isn't a stutter if a material hasn't been applied yet. The issues aren't present in any version including 9.3 and older.

And it isn't like my computers aren't up for the task, this has been reproduced on a Dell mobile workstation (i7-8750H, 128GB RAM, Quadro P3200 6GB) and a BOXX workstation with dual Xeon E5-2630v3, 256GB RAM, Quadro M4000 8GB).

10
[Max] Bug Reporting / Re: SME Very Slow on Corona 10
« on: 2023-07-25, 16:46:51 »
It did reduce the stuttering but I ultimately have to downgrade to v9 for a current project. Hopefully a hotfix in the future pulls me back to the latest version.

I do agree with a few others though, if we are using basic/standard viewport quality, the accurate corona material feature should be disabled by default (but perhaps electively enabled in the System Settings tab for Corona Settings) and enabled should the user elect to enable High-Quality Viewport. I know that's a big ask but a checkbox under system settings may be an effective solution.

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[Max] Bug Reporting / Re: SME Very Slow on Corona 10
« on: 2023-07-25, 13:53:19 »
Thank you, Marcin

12
[Max] Bug Reporting / Re: SME Very Slow on Corona 10
« on: 2023-07-24, 15:21:17 »
Hello @Tanner

would be great if submit a scene anyway, even a "fresh one". Also, recording a video showing slowdowns is a good idea.

Thanks.

Hi Nazar.  I reinstalled 10 and the issues are still there. Even with the viewport (VP) set to standard and all other VP rendering features set to off or basic, and with the viewport set to display colour not texture, the slowdown still exists. I saved the file and a video for your review. Jump to 2:29 for when the slow down starts.
https://tj-viz.fromsmash.com/Corona10-Slow-SME *Link is active for 7 days

Thanks

13
[Max] Bug Reporting / Re: SME Very Slow on Corona 10
« on: 2023-07-24, 13:04:55 »
Hi Nazar - I totally didn't forget about this, it's been a hectic week. Today I'll try to reinstall and see if I still have the issues.

14
[Max] Bug Reporting / Re: SME Very Slow on Corona 10
« on: 2023-07-11, 14:26:55 »
Hello,

may I please ask somebody to share a scene where you noticed some slowdown/issues?

Use this link for file upload- https://upload.chaos.com/d/qa_corona@corona-renderer.com

At least for me, the issue wasn't limited to one scene but any scene. I will try to reinstall version 10 this week and provide one of two things:
1. If it is limited to one scene, I'll upload and send it your way,
2. but if it happens even in a fresh file, I'll record it and send the video to you instead.

15
[Max] Bug Reporting / Re: SME Very Slow on Corona 10
« on: 2023-06-23, 22:10:45 »
I would keep it simple too.  And if I do show materials in the viewport, its typically a bitmap not the material itself. But you can't get rid of it completely, there's probably too many people that find an accurate representation outweighs any performance losses.

Anyway, I hope at least a hotfix could address some of the slowdown issues the new nodes present in SME.

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