Any solution to this issue with the slow viewport performance? I'm using a "circular" Spline Mask (as 'include') to grow some trees (just 30 trees on a small area) and C4D freezes for 5-10 seconds every time I try to adjust anything while this spline mask is used in the Chaos Scatter Object. If I delete the mask, then everything runs smoothly again (and trees are growing all over).
1) Is it possible to use 'vertex maps' to distribute Scatter objects?
2) Is it possible to use 'Selection Tags' to distribute scatter objects?
3) Would be nice if it was possible to use other objects as masks (not just splines).
*** I'm using Corona 9 in C4D R21 (PC i9-9900K @3,6GHz and 64GB RAM). For the specs.
Hi there, are you able to share a short video of this happening? My PC isn't the best but still performs ok.
(AMD Ryzen 7 2700 Eight-Core Processor 3.20 GHz & 32.0 GB)
As for your points:
1 & 2. Not currently. If there's a way to convert a vertex map to black & white values, this may work. I haven't tried it myself. For point 3, sounds like a feature request to me ;) I will make a mention of it but no promises :)