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Messages - RomasNoreika

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Gallery / Re: Maroon-Master Bedroom
« on: 2018-10-23, 10:00:12 »
Intersting Design :)

I need help / Re: Corona Glare
« on: 2018-10-01, 15:00:46 »
Understood. Thank you very much :)

I need help / Corona Glare
« on: 2018-10-01, 13:15:11 »
Hello guys,

I have small questions here regarding corona GLARE.

Is there a way to give some kind of dispersion in corona glare? Something like in my example attached. This glare can be achieved in FStorm. I am not proposing FStorm. I am a full user of Vray and Corona.

I am just asking is it possible to do something similar?

Gallery / Re: Casa Curved
« on: 2018-08-23, 10:48:03 »
Beautiful work man :) Great great great. :)

Gallery / Re: Kla-iutt City - GAEA + CORONA
« on: 2018-07-31, 11:22:58 »
wow. Looks really good :)

Gallery / Re: Modern Outdoor
« on: 2018-07-30, 10:39:30 »
Everything looks good, except water. It looks like its a bit frozen or has some kind of top layer. It should not act like that. If the water is still the reflections should be quite sharp. Anyways it should not look like in you image. :) I think everyone will agree. :)

unless you wanted to use a very long exposure and the water was moving a bit. So it got blurred out.  :) is that correct? Or am I wrong :)?

Thank you I will try

Hello everyone maybe someone can help me with the corona toolbar.

previously on max 2017 with corona toolbar when you pres the button interactive it popped out a corona frame buffer window and started rendering in interactive mode. + you can zoom into the render.

Now on max 2018 when I press that interactive button it activates the active viewport window/projection and starts interactive rendering in the viewport window. And ofcourse you cannot zoom into the render while rendering.

Does anyone know how can I edit this macro or whatever that when I press interactive button in the toolbar it would pop corona frame buffer and would start rendering in interactive mode? Because now I always have to go to f10 (corona render settings->Scene and press START Interactive to pop the coronas frame buffer and start rendering in interactive mode.

Can some one help me with this please? :)

.ms file to download this is its macro:

Gallery / Re: T-HOUSE | FULL CGI |
« on: 2018-02-23, 15:44:29 »
What is the lighting set up here for the exterior? corona sun +sky or just an HDRI? :)

Gallery / Re: T-HOUSE | FULL CGI |
« on: 2018-02-22, 17:10:02 »
Nice Renders

I need help / Re: Layered Material - Problem
« on: 2018-02-13, 10:54:17 »
PROH - I agree. It would be so straight forward thing to do :) That would be a miracle :)

I need help / Re: Layered Material - Problem
« on: 2018-02-12, 17:26:39 »
Alright so basically to achieve displacement on each different material in multilayered. You have to plug displacement in a mix map then that mix map in another mix map with another displacement and everything has to be on a base MTL. It works like a charm. :)


General CG discussion / Max Standart shaded mode problem.
« on: 2018-02-09, 16:33:20 »
Hello there everyone. I am using 2017 max 64bit. GPU: Titan X pascal. Latest drivers.

I am getting same problem as this guy does, basically in standart shaded mode I get transparent objects with visible lines ;/

Does anyone know how to sort this out? Max is runing on directx 11. Nitrous.

I need help / Re: Layered Material - Problem
« on: 2018-02-09, 11:20:06 »
Thank you I will try :)

I need help / Layered Material - Problem
« on: 2018-02-09, 10:55:34 »
Hello there everyone,

I have this issue with corona layered material.

Really simple - I am creating a beach scene.

So material setup really simple: Corona LayeredMtl. The base mtl has a DRY sand with displacement and the second material below has a WET sand (no displacement)

And I am masking these to with a map channel 2. Black and WHITE MASK.

When I press render I can see the dry and wet sand blending fine. But the whole plane(beach) is using displacement from the base material. Even the wet sand area has displacement. (AND IT DOES NOT)

Its like its working with the duffuse and such but displacement is only working on the base material. ;/

Can anyone help how to solve my problem.

How should I approach this situation.

I want the dry sand displaced and the wet sand becoming FLAT. (no dispalcement)

Thank you.

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