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Messages - houska

Pages: 1 [2] 3 4 ... 69
16
Corona Renderer for Cinema 4D - general / Re: Team render
« on: 2019-05-16, 13:14:08 »
Hi matej,

the message tells you that you didn't install Corona on the slave machine.

17
is there a way to get the free old version? the link on the website isnt working anymore. i use corona at work an would love to render my personal stuff ona older version for free. thanks in advance

This is unfortunately not possible due to technical reasons. We will eventually release an updated free version, but there are still no definite plans for it.

18
Bug Reporting Cinema 4D / Re: refraction glossines
« on: 2019-05-15, 09:59:41 »
Hi koubankeo!

This is a known issue and we have it in our internal bug tracking system.

What is the glossiness of your mirror? If you make it 100% glossy, the issue might disappear.

19
Hi! The IOR texture slot doesn't work for you?

20
Hmm, this is really strange.

Everything points at a hardware fault, but only Corona and this particular scene together with 100% CPU usage are causing crashes, if I understand correctly. That would actually hint at a software issue. Normally, I would suggest trying to pinpoint down the problem that causes the crash, but you were already trying to do that, as per your own words.

Did you try to remove half of the scene and try to render it to see if it crashes? If it doesn't, try the other half and see if that part crashes. Once you identify the crashing part, start splitting it further. That way, you should find the culprit, if it's a single object or material/shader.

21
Bug Reporting Cinema 4D / Re: Node Problem
« on: 2019-05-14, 11:00:28 »
Yep, that's right. Both spheres show white for me :-(

22
Bug Reporting Cinema 4D / Re: Node Problem
« on: 2019-05-13, 20:18:00 »
Well, if I download your scene, it renders fine! It would be better if you had exact step-by-step reproduction of this bug. It would really help us with fixing the issue

23
Bug Reporting Cinema 4D / Re: Daily Build C4D
« on: 2019-05-13, 18:48:46 »
Regarding the high quality filtering - currently it cannot work with any of the AI denoisers due to technical limitations. If you turn it on with an AI denoiser regardless, the resulting image will be splotchy, so don't do that...

24
Bug Reporting Cinema 4D / Re: Daily Build C4D
« on: 2019-05-13, 14:58:05 »
What about this?

I disabled the filter shader in the HDRI material because it was causing some weird negative samples (we will have to look at that), changed bitmap sampling in Fabric.1 material to MIP to match the other two on the couch and I also turned on the high-quality image filtering.

25
Mi Moritz,

we have fixed several issues with Team Render in the newest daily builds of Corona 4. Maybe you could give those (and the Arbitrated Team Render mode) a try!

26
Bug Reporting Cinema 4D / Re: Daily Build C4D
« on: 2019-05-13, 11:15:26 »
Hi Designerman77,

I have a hard time seeing any blurriness in your image, because the jpeg compression introduces much more pronounced artifacts.

Also, it would be great to see your scene to be able to figure out what's happening.

27
Hello, David.

We actually do support caustics already! Look at the daily releases and you'll find them in the newest builds. We will support VDB eventually, don't worry. The problem is that it's a new piece if code that will have to be written, as it is very host-specific. The 3DSMax implementation cannot be reused unfortunately.

And we are not fully biased towards Max, for example the Fisheye camera appeared in the C4D version first ;-)

28
Corona Renderer for Cinema 4D - general / Re: denoising
« on: 2019-05-08, 14:48:44 »
Hi, I still don't fully understand what is it that is happening on your PC. Could you maybe make a video showing you getting the error? Thanks!

30
Hi BigAl3D!

the displacement now combines displacements of all materials that are stacked on the object through the C4D's native stacking (drag multiple materials onto an object). You can then combine displacement channels of all the materials either through the opacity channel or through the Texture tag tiling options.

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