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Messages - loocas

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16
Ah, no, my bad, the motion blur IS NOT THERE, it was being created by transformation (atop the point cached geom, I'm animating the object's transform as well), so that is being calculated, but the PT is being IGNORED alltogether. :(

17
There might be something more to this concrete scene, because it seems that Corona does not ignore point cached geometry at all under certain conditions.

Can anyone confirm this, please? I'll investigate further...

18
Once again, the ever returning bug of ignoring motion from point cached geometry.

This is a standard point cached geom (xml/mc), animation of paper crumpling, that is completely being ignored by Corona.

The white ball there (the smear) is an animated sphere just to make sure motion blur actually works in Corona.

Please, fix this!!! I need MBlur asap!

Corona version: 1.01.00, Maxsdk version: 2014

Build timestamp: Jun 16 2015 16:48:31
Defines: Wide RGB

19
Gallery / Re: Mercedes-Benz 2015 S-Class Coupe
« on: 2014-10-01, 23:55:51 »
Those are some sexy renders, man! Very, very nice!

20
[archive] Alpha builds / Re: Alpha v6 released
« on: 2014-03-19, 09:49:10 »

21
He's forgetting about me...


22
Don't forget that RAW passes are actually very important here because in most cases you will be utilizing the actual BEAUTY pass and dividing it into secondary passes. Otherwise your AA won't work, unfortunately.

23
General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2014-01-04, 15:11:48 »
Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Dual Intel(R) Xeon(R) CPU E5-2630 v2 @ 2.60GHz, 48GB of RAM
Time: 0:4:13, Rays/s: 5,009,283

24
News / Re: [fall 2013] Thoughts on development
« on: 2013-09-17, 16:08:24 »
HELL YEAH! :)

26
General Discussion / Re: Vote for new Corona logo
« on: 2013-04-22, 23:03:33 »
Why not keep the "temporary" one? I like it. And besides, a logo is only what you made of it, marketing wise. On its own, it means nothing. :)

27
Resolved bugs / Re: Corona and Deadline
« on: 2013-03-25, 23:51:30 »
Hey Loocas ! IT worked ! Thanks ! :)

   BTW, i am gettint a LOT of nodes spitting erros, saying that the processor donĀ“t support SSE4.1. This is a problem with the type of processors used right ?

    This renderfarm is a mix of Dual, quad and OctoCore render Blades...

     

In that case, you have to distribute the correct version of Corona to individual nodes. Those nodes that are throwing this error need the LEGACY build of Corona. Just distribute the legacy plugins in the same way as described above on the problematic render nodes and you'll be all set.

28
Resolved bugs / Re: Corona and Deadline
« on: 2013-03-24, 19:37:47 »
2013/03/19 20:55:16 ERR: Missing dll: coronautils2013.dlt - CoronaMtl
2013/03/19 20:55:16 ERR: Missing dll: coronautils2013.dlt - CoronaLight
2013/03/19 20:55:16 ERR: Missing dll: corona2013.dlr - CoronaRenderer

Well, that's your problem right here. :) Deadline, while launching 3ds Max, cannot locate the Corona DLLs correctly.

This can be caused by a number of things. Now, the best way to really make sure you're loading up the proper plugins is to create a special .INI file that you place in you REPOSITORY/Plugins/3dsMax (or, pretty much anywhere on the network so that all the machines can see it).

Another step is to make sure you have Corona distributed on ALL your network machines (render slaves). The easiest way is to copy the .dll corona files to the 3ds Max root installation folders (usually C:\Program Files\Autodesk\3ds Max 2013) and then the Corona plugin files to the plugins directory. For example: C:\Program Files\Autodesk\3ds Max 2013\Plugins\Corona

Again, and I have to stress this one, you have to distribute Corona on ALL of your computers, not just one, not just the server, but all of them and in the same path.

Then, create the .INI file, call it for example Corona2013.ini (assuming you're using Max 2013, but same applies to earlier versions). In the ini, place this code:

Code: [Select]
[Directories]
Corona=C:\Program Files\Autodesk\3ds Max 2013\Plugins\Corona

Save the file on your network, where it can be accessed by ALL of your machines.

Then, when you're submitting your jobs via the Deadline Monitor, just pick this file in the Advanced Options tab (see attachment).

Or when using the integrated Max submission script, the .ini file has to be prefixed with the "plugin_" name and it has to be saved in your repository/plugins/3dsmax directory, in order to show up in the Render tab options (see attachment).

Then, when you submit your 3ds Max jobs, 3ds Max will be able to correctly locate the Corona plugins and render your scenes on the entire network.

29
News / Re: Added support for Multiscatter, ForestPack
« on: 2013-03-24, 19:21:17 »
Cebas couldn't have done it for years and they still don't have Multiscatter support to this day.

So, my hat is off... KUDOS!

30
Resolved bugs / Re: Corona and Deadline
« on: 2013-03-21, 11:12:58 »
Hey, kumodot,

what version of Deadline are you using and could you paste here a log from one of your slave machines just to see what is going on with the renders.

Also, just to make sure, you have the output setup correctly in the Max scene, right?

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