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Messages - loocas

Pages: 1 ... 4 5 [6]
76
Resolved bugs / Re: Bug reports by duber
« on: 2012-07-17, 19:54:30 »
- A material with only emission enabled (light blue color, mult: 30) does not render in the actual scene. The objects are there, but they don't "glow".
_Keymaster: this is because you were using emissive material with instanced geometry. That is not supported right now, in the future it will be fixed.
_Keymaster: fixed and working now

77
Resolved bugs / Re: Bug reports by duber
« on: 2012-07-17, 19:17:54 »
- Turning OFF objects' Visible To Camera properties isn't recognized by Corona
_Keymaster: FIXED

78
Resolved bugs / Re: Bug reports by duber
« on: 2012-07-17, 18:44:55 »
- when I prepare a map/shader in a material slot, say a noise in the bump and I disable the map in the material, when I copy the entire material in the mat. editor somewhere else, the map gets re-enabled again. This happens only with Corona and I don't like it. :)
_Keymaster: FIXED

79
Resolved bugs / Re: Bug reports by duber
« on: 2012-07-17, 18:24:55 »
- Corona doesn't seem to support multiple map IDs on one object.
_Keymaster: FIXED

- Further more, selections in modifier stack in relation to mapping projections doesn't get recognized in Corona
_Keymaster: FIXED

Example:


80
Resolved bugs / Re: Bug reports by duber
« on: 2012-07-17, 17:11:49 »
- Corona cannot render hidden lights (please, make a toggle for this in the renderer tab)
_Keymaster: switch added

81
Resolved bugs / Re: Bug reports by duber
« on: 2012-07-17, 16:47:43 »
- Corona does NOT evaulate Turbosmooth (at least) modifiers on meshes. Simply renders the mesh as if it was not subdivided. The Turbosmooth is set to subdivide at rendertime only, not in viewports!
_Keymaster: FIXED

82
Resolved bugs / Bug reports by duber
« on: 2012-07-17, 16:35:26 »
- Working with Corona lights (rectangular one atm) makes the viewport flicker in a way that it shows the default Max lighting (which is what I want), but when I manipulate the Corona lights, it switches to the overbrightened lighting Corona lights produce.

- Corona lights are not selectable in wireframe display mode
_Keymaster: FIXED

83
Resolved feature requests / Re: My few feature wishes
« on: 2012-05-29, 15:16:35 »
wtf, something like that is actually supported by Corona? O_o

It's a Max thing. It sends the scene rendering for as many times as there are samples in the DOF/MBlur multipass effect. Then the VFB composes
the layers on top of each other. It's really pretty stupid and takes too much time to render and looks like shit. :)

anyways, material drag&drop is finished

Nice!

84
Resolved feature requests / Re: My few feature wishes
« on: 2012-05-28, 21:58:50 »
ok, so...
1: Doable, but not priority
2: just implemented
3: will implement today/tomorrow (hope)
4: Directly visible just implemented, rest will be done later
5: Doable, will do sometimes in summer. About the performance: material stuff takes about 20% of CPU time. So expect 20% slower rendering when putting 50-50 blend of materials on everyting in the scene. The slowdown will be of course lower if not all materials are layered.

Nice! :)

6: wtf is that? ;) What does it do?

Multipass effects are a pretty old-school way of previewing motion blur and DOF in the viewports. It just moves the camera around its focal point, or plays the scene in sub-steps and blends the renders together. It's just to give you an idea about motion blur or DOF. Good for previews, extremely bad for final renders as it renders the scene in passes and then blends the passes together in the VFB, which is extremely annoying and fucked up when final-rendering.

85
Resolved feature requests / Re: My few feature wishes
« on: 2012-05-28, 20:26:37 »
In case of multilayer shader...  i am quite worried about performance impact...

In that case, stop developing a renderer. ;) This shader is priceless, especially since you don't support speculars or more complex pre-built shaders, like car-paint etc...

86
Resolved feature requests / Re: My few feature wishes
« on: 2012-05-28, 18:48:46 »
By the way, I'm adding more wishes to the very first post as I come across something that I'm missing in Corona currently. :)

87
Resolved feature requests / Re: My few feature wishes
« on: 2012-05-28, 14:43:19 »
Ad 1: you mean rectangle light with "target" dummy, right?

Yes

88
Resolved feature requests / Multi-layer mtl w/blending modes
« on: 2012-05-28, 12:08:08 »
1) Targeted lights

2) ESC key to cancel current rendering
_Keymaster: done

3) Copy and Paste functionality for the material map slots
_Keymaster: done

4) Corona to recognize the object properties, such as Visible To Camera, Visible To Reflections etc...
_Keymaster: done

5) Multi-Layer shader with tons of blending modes (add, screen, multiply...) and map masks support.

6) Camera Multipass Effect - global override toggle. Mainly to switch it off globally when left on, accidentally.

more to come...

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