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Messages - Paul Jones

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16
General Discussion / Corona Lights
« on: 2015-09-07, 18:21:44 »
Would it be possible to have an overide for the actual lightshape, or a check box to always have it illuminated? OK in the lab a directlight will not cast any light sideways, but it's a pita to have to retouch lights in post to show a 'lamp' or self illuminating object. Think MR and show shape in render

17
I need help / Re: Windows 10 - Corona Renderer
« on: 2015-08-18, 21:38:34 »
Max 2016 ext 1, forest and corona all working fine apart from a fast exit bug that I'm trying to isolate. Seems to be when doing anything whilst rendering = kaboom, but not always. Solution so far is to render via bb.

18
News / Re: Corona Renderer 1.2 released!
« on: 2015-07-29, 19:22:40 »
Biased primary GI seems to be missing from the roadmap, any info guys?

19
Hardware / Re: Looking for new render station
« on: 2015-07-25, 10:52:35 »
Can you post a link for the ebay shop, I feel a purchase coming on :)

20
I need help / Re: Corona Ocean shader - like Mental Ray
« on: 2015-07-23, 16:08:57 »
Looks to me like a displacement bug.

21
Glad to hear edgemode is being looked at :)

22
Phys cam will be really good, great for those scenes where you have say interior and exterior shots and require different exposures. Would be nice to be able to tweak the exposure on the fly whilst rendering and have that sent to the cam being rendered.

23
Have you tried another renderer in max?


24
Basically it should just be a shadow catcher material, but a shadow/reflection/gi/ao catcher material

25
I guess you are after a matte shader that will show reflection and not shadows.
Mr has the option to receive Shadows, AO, Reflections all combined or individual.

Attached render shows reflection checked and shadows unchecked.

Not sure of a work around, but I used this a lot for a series of product renders, very handy.

26
General Discussion / Re: Fully Biased version
« on: 2015-05-15, 21:26:36 »
Good to hear Ondra, you know why I'm asking ;-)

27
General Discussion / Fully Biased version
« on: 2015-05-15, 16:35:03 »
Is there in the roadmap a fully biased gi primary solver similar to mr fg, fr aqmc, vray etc? This would be especially handy for fast animations whilst leaving the current path tracing to do a superb job of stills.

28
I had the same issue but with main render not just re's. A reinstall and then changing file type to png seemed to sort it out.

29
I need help / Re: Produce beamer light
« on: 2015-05-13, 15:34:50 »
Yeah, I was a bit slow replying ;-)

30
I need help / Re: Produce beamer light
« on: 2015-05-13, 12:34:51 »
Try using a standard spot with a map in projector slot. Would be nice to be able to get a sharp projection from corona lights though.

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