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Topics - Polymax

Pages: 1 2 3 [4] 5
46
How works the shadow catcher option?

47
Why CorobaLights getting a lot noisier when used together with large emitter?

48
Gallery / Russian Provence :D
« on: 2013-04-16, 23:31:22 »
I modeled the bed and clothes for the project and decided a little joke)))
No POST!

49
Gallery / Dof in the interior (my test)
« on: 2013-04-07, 13:35:34 »
Here is such test (use PT=4) :)
Your thoughts...
ps: no post

50
[Max] Resolved Feature Requests / Emission from blend mtl
« on: 2013-04-04, 18:52:13 »
Is it possible to ...?
1. Made to work function "Hide" in the editable poly object, ie to hide in render  such hidden polygons / elements?
2. Blend material support emission CoronaMtl?

51
[Max] General Discussion / The question of the motion blur
« on: 2013-04-01, 19:36:42 »
It possible to adjust the amount of Motion Blur (Geometry)?

52
[Max] Resolved Bugs / Last build cause 3ds max crash!
« on: 2013-03-31, 20:56:11 »
Build timestamp: Mar 30 2013 16:36:58
Max version: 2013
---------------------------------
When using the bump 3ds max crash!

53
[Max] Resolved Bugs / portals & translucency
« on: 2013-03-31, 17:30:51 »
Do not know this is a bug or a feature ...
Portals reduce translucency effect from CoronaSky or HDRI!

54
Gallery / The bathroom in the rays of the sun cloud :)
« on: 2013-03-31, 10:31:38 »
Outdoor lighting - only HDRI, no CoronaSun!
I wiil try to reduce rendertime and post here other shots of this bathroom!
------------------------------------------------------
I replaced first shot, slightly improving its :)

55
[Max] Resolved Bugs / about crop render
« on: 2013-03-29, 19:22:29 »
Seemed to me or really the noise more when rendered in crop mode rather than in the mode "view"?

56
[Max] General Discussion / Tip!
« on: 2013-03-24, 07:09:44 »
Hi all!
Discovered an interesting thing, if the diffuse map to use a bitmap with obvious noise, the smoothing error occurs.
To avoid this, use "Summed Area" filter in the bitmap parameters.

57
[Max] Resolved Bugs / Blend Material - maybe a bug?
« on: 2013-03-21, 17:50:59 »
If you create a blend of material that contains two corona material with different glossy, and to use the bitmap as mask, the noise from such material does not go away at all!
And I thought, this is because the material blend ignores by HD Cache. See attach.

58
Alpha 4 was slower and noisier. I compared build from 04/02/2013 (before rewrite) and Alpha 4 build, see the result:

59
[Max] General Discussion / For what it is?
« on: 2013-03-15, 13:16:55 »
For what it is?:

60
Gallery / Some tests with exteriors
« on: 2013-03-08, 19:45:31 »
No POST! It is a clean render!
Difficulties in the implementation of this work:
1. Very simple scatter, need more options
2. Proxy does not support more than one channel UVW

Pages: 1 2 3 [4] 5