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Messages - iacdxb

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31
This is not Corona error.
On other forums this discussed very time, please contact to Maxon support.

Thanks.

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34
Well, I tested this with both the standard renderer and Corona (obviously) and when saving to .psd (with layers checked) everything shows up in PS, background and all.



Thnaks for your try but I think you not seen my video which I sent long time back....! See my post... may be you will find.
Sure it works until you dont play with VFB Post, play with that... do some setting and turn off or on LUT or Tone Mapping.... background will disappear. Give a try...!

Thanks.
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35
Do you also get the same result with Cinema's standard renderer?

C4d standard never tried but in Vray it was fine... no issue....!

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36
This old post..... still remains unknown....!

Officially Corona released.... hotfix released.... may be soon hotfix 2.... but this its not fixed.

I did posting also at bug report forum but that not found and it was with video.


Thanks.
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37
Sure... I will see that.

Thanks.
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38
I now its not good tutorial.... I was doing in my way... but y texture was much saturated.....!
Did you use any filter in floor texture....? it will will be nice if you share c4d file for study purpose.

Thanks.
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40
Hi,

I was chasing a simple scene tutorial which was done in 3D Max with Corona 2.
When I am doing in C4D, seeing Texture is over saturated and light area is burned more. I am not getting the same result.
May be some display or linear workflow issue... no idea. Any one tested.... and confirm it....!!!

And one more;
In Post, whats the maximum highlight compress number....?
1 to 10 seeing clear difference but after 10 to 20 very minor and above 20.... to 100 or 200 is same.
 
Thanks.
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41
ahhh... thanks. I was with parametric objects....!

Thanks.
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p.s.
This can be added features to effect parametric in include and exclude.

42
No One.....?

any web manual link...?

Thank.
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43
Anyone can guide me how Incluse / Exclude works in Light Material...?
Light Material with HDRI.... and added one object in Include slot but light is everywhere, even excluse is same also....!

Thanks.
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44
Bug Reporting Cinema 4D / Re: Artifacts on surfaces
« on: 2019-01-24, 08:38:33 »
Hi,

I am not PRO.... not gone through all in detail but in my overview, I dont think there is a bug....!

I tried your scenes, in first scene use a good HDRI... all looks fine to me. I used PG HDRI.

In second scene... although some textures were missing. that roof top bright line is from your portal. if you disable... it goes fine. and in post you gave highlight compression 45, I dont think you should go for extra high numbers any where, as you use in first scene hdri exposure 6, in my experience... this cause also create artifacts  and also check materials are proper, not any high number used....!

Thanks.
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45
Hardware / Re: My new PC for work
« on: 2019-01-24, 08:09:08 »
Thanks Rozky, I will check that.

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