Recent Posts

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1
Bug Reporting / Re: wxWidgets assertion failure
« Last post by cgiout on Today at 17:31:20 »
Hi. Didn't see that a new daily was released. Updated now and it seems ok.

Thank you.
2
I need help / Re: Displacement map invert and have a bugs
« Last post by maru on Today at 17:25:27 »
Are you using interactive rendering? If so, then displacement is not re-calculated in interactive rendering each time you move your camera (that would be too slow). If you refresh your rendering (i.e. stop and start again), then you should always see the correctly displaced mesh.
3
thanks Burnin!

also more to come this month;)

cheers
Stefan
4
Hardware / Re: Black screen with Corona Renderer/3ds max/AMD 2990WX
« Last post by maru on Today at 16:56:39 »
@Robert - did you manage to find the cause of this and a solution? We have another user reporting exactly the same thing, on the same CPU. If you have some findings, it would be great if you could share them.
5
I need help / Re: Problem with reflection in the mirror
« Last post by tiberio87 on Today at 16:10:57 »
Okay, I uploaded the Ondra KarlĂ­k dropbox. Thanks in advance
6
Thanks for the updates guys, we are aware of this issue and have it logged internally. ;)
(Internal ID=464740082)
7
I need help Cinema 4D / Re: UVW randomizer
« Last post by Designerman77 on Today at 15:17:46 »
Hi, I falled into another problem while using uvw randomizer. I'm using it in an animation and it looks like the pattern is changing. Maybe the seed is interacting with other event in the scene, it's a bit strange. Is there a way to ''bake'' the UVW randomizer. Ty.

here's a sequence that shows it.
https://vimeo.com/388004592/1807acd1af



I reported the changing patterns in UV randomizer already months ago.

At me it happens every time you add or erase an object or you make an object invisible in the scene.


8
I need help Cinema 4D / Re: UVW randomizer
« Last post by beanzvision on Today at 15:14:17 »
Hi, I falled into another problem while using uvw randomizer. I'm using it in an animation and it looks like the pattern is changing. Maybe the seed is interacting with other event in the scene, it's a bit strange. Is there a way to ''bake'' the UVW randomizer. Ty.

here's a sequence that shows it.
https://vimeo.com/388004592/1807acd1af

To best see what's really happening we would ideally need the scene file if you can share it with our private uploader? If so, please use "save project with assets" from Cinema to ensure all the textures are linked to the file. For peace of mind, only the staff has access to this uploader. https://corona-renderer.com/upload
9
Bug Reporting ARCHICAD / Re: Multipass problem
« Last post by Ehabhd on Today at 14:37:55 »
Your welcome 👍😘😁
10
Corona Renderer for Cinema 4D - general / Re: Layered material
« Last post by bobenia on Today at 13:46:50 »
back to the first post.
How can I control scale of 2 different materials (textures). For example i have base material controled by UV editor, and for second I just need basic cubic projection.
When I first add base materials with uv projection and then add 2nd material with cubic projection with opacity inside shader so the part of first material is visible, then cubic projection overides uvw of first material
need help.
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