Author Topic: daily build 08-05-16 strange behavior with ray switch material  (Read 1581 times)

2016-08-13, 21:06:33

KOGODIS

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Hi, here an example of an strange shadow casting of a ray switch material with global slot empty, am i doing something wrong?

2016-08-13, 21:22:37
Reply #1

KOGODIS

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a little update: the casting shadow material slot is the reflection, also it only cast shadows on objects with pbr materials active.

2016-10-03, 16:04:16
Reply #2

Ondra

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Hi, can you share the scene?
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-04, 17:24:33
Reply #3

KOGODIS

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yes, here ive upload it

Successfully uploaded as 1475593269_TEMPO.rar

2016-10-25, 17:59:04
Reply #4

grafichissimo

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Don 't use corona light material, use instead a Corona material with Self illuminate texture, otherwise it won't work!
Davide Chicco - www.metrovisual.co.uk

2016-10-26, 00:07:29
Reply #5

KOGODIS

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Yes but that also emits light even if you use a ray switch material when pbr is on