Author Topic: LAUBWERK Plants and Corona Material Converter !?  (Read 8355 times)

2013-08-18, 14:15:57

rafpug

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Hi

 LAUBWERK Plants , before conversion.

2013-08-18, 14:24:00
Reply #1

rafpug

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...After the conversion!

When converting the materials are canceled


It seems that the list of the slots have a dynamic link (in real time) with the plugins for the creation of the vegetation according to the seasons.

Leaves of green, brown, yellow ...etc.. etc..!

2013-08-18, 14:26:41
Reply #2

DeadClown

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How do you cancel the conversion?
I think i don't understand what you were doing here. Did you run the script (and wait until it's finished) and noticed materials are missing or did you stop it by yourself?
Any sufficiently advanced bug is indistinguishable from a feature.

2013-08-18, 14:29:52
Reply #3

rafpug

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Hi DeadClown

I ran the script converter, and the materials were eliminated after the conversion.
Have disappeared from the maps slot

2013-08-18, 14:36:05
Reply #4

DeadClown

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Then you may be right and you are not supposed to change the material directly in the multisub-material. I don't know the plugin so I've no idea how it works. The script converts the materials recursively, it follows the material tree to the lowest branch and converts then back upwards until it reaches the multisub-material.

If there are specific material slots somewhere in the plugin it may be a good idea to drag those into empty material editor slots and convert them this way.

By the way, the multisub-material seems to have 999 material slots?! And all are empty (the first couple materials especially ID 1-20) ?
Any sufficiently advanced bug is indistinguishable from a feature.

2013-08-18, 14:44:37
Reply #5

rafpug

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yes 1000 ID materials

2013-08-18, 15:26:02
Reply #6

rafpug

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ops

deceived me the list, the materials appear in the first 12 slots ...!
I make a render test

Thank
DeadClown


2013-08-18, 15:55:26
Reply #7

rafpug

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Converter material successfully

The slot appears white Multi/Sub-Object, while the ID materials appear to be correct

2013-08-18, 16:22:22
Reply #8

DeadClown

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I think it's just the amount of ids which cannot be displayed properly. 999 different material on 1 sphere is a bit much ;) Maybe the IDs 1-12 are on the back, not visible atm.
Any sufficiently advanced bug is indistinguishable from a feature.

2013-08-18, 16:40:22
Reply #9

rafpug

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Hi DeadClown

999 different materials? mamma mia lol..

I am attaching one of the different parameters
It also has 36 species of tree for each variation

2013-08-18, 17:52:25
Reply #10

rafpug

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test render

2013-08-18, 19:03:51
Reply #11

rafpug

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Plant Plumeria rubra

2013-08-18, 20:02:54
Reply #12

rafpug

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With Corona Scatter everything is ok

While for  Corona Proxy using the mode sckeleton, the proxy object is not considered.
Vertices 0 - Faces 0


Greetings
Raf







2013-10-02, 14:16:28
Reply #13

rafpug

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Library

2013-10-02, 15:52:53
Reply #14

rafpug

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Parameters

2013-10-03, 16:15:07
Reply #15

rafpug

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test

2013-10-03, 16:43:06
Reply #16

rafpug

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Note

in 3dsmax2014 - Material Editor and Material/Map Browser

In this mode,
opening , passage and display from one slot to another inside becomes much faster.

All in Less than 1 sec.!

2013-12-16, 21:16:34
Reply #17

rafpug

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