Author Topic: material editor preview for UVW>1  (Read 1038 times)

2016-11-14, 13:55:23

Ash.

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So when using a corona bitmap, if I change the channel to something else beside 1 the map tiling in the material preview is completely bonkers.
« Last Edit: 2017-03-21, 15:39:59 by Ondra »

2016-11-14, 14:26:05
Reply #1

maru

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I am guessing that this is because the test object in the Corona preview is using channel 1.
I guess this is still not expected, as it seems to work fine in scanline.

2016-11-14, 15:33:44
Reply #2

Ash.

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That's what I though as well, also quite weird that I'm the first one to notice this. This is my second day with corona actually.

PS: why do I need to keep verifying my posts.

2016-11-14, 16:21:54
Reply #3

Ondra

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to keep the spam rate down, it will stop after 5 or so posts ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)