Author Topic: Blender Volumetric Absorption/Scattering  (Read 1710 times)

2017-04-19, 21:27:51

Rac Leborg

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Hi

As soon as I try to render an image in Blender with a colour other than black for Volumetric Absorption/Scattering I get a message; which I have attached to this post.
Thanks for any help

2017-04-19, 23:47:28
Reply #1

burnin

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Confirming.
That is, if Material Editor is used - You need to enable Refraction (must not be 0,00).
Or as soon as you add/enable Material Node Tree, it renders without an error.

PS
Using Material Editor it is necessary to check & set the preferred Material under Corona Surface Shading > Corona Material:
- CoronaPortalMtl (Ligh Portal)
- CoronaVolumeMtl (Volumetric Material)
- CoronaLightMtl (Emissive / Light Material)
- CoronaMtl (Corona Standard Material)

eg.

« Last Edit: 2017-04-20, 00:33:25 by burnin »

2017-04-20, 10:26:25
Reply #2

Ondra

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moving to blender section
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-21, 01:47:09
Reply #3

blanchg

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@Rac Leborg  I have a new release v5.1.5 that addresses the error you are seeing.

Though when using the volumetric absorbtion/scattering you should have either refract or translucency set or you can't see the effect anyway.

2017-04-22, 15:59:46
Reply #4

Rac Leborg

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Great. Many thanks for the info.