Author Topic: 1.7 - Skin shader playground and feedback  (Read 7116 times)

2017-09-07, 15:28:09

maru

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Let's share test renders and discuss ui/settings/workflow of the new Skin mtl and SSS settings inside the Corona mtl!

Playing around with a free model from https://threedscans.com/
Scene: https://www.dropbox.com/s/70w3isgpxxi0i9b/maru-skeleton-17-skin.zip?dl=0







2017-09-07, 15:34:50
Reply #1

rozpustelnik

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Can You share the material settings and corresponding maps to it?


2017-09-07, 18:57:12
Reply #3

romullus

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Wow maru, that looks impressive, i nearly dropped my beer... o_O
I'm not Corona Team member. Everything i say, is my personal opinion only.

2017-09-07, 19:41:56
Reply #4

rozpustelnik

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Thanks Maru

Romullus - nice beer you have there ;)

2017-09-07, 19:46:08
Reply #5

romullus

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It's the same beer, just with the new label :]
I'm not Corona Team member. Everything i say, is my personal opinion only.

2017-09-07, 19:46:20
Reply #6

cecofuli

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I think that each layer needs a checkerbox =)

2017-09-07, 21:54:50
Reply #7

cecofuli

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My test... CoronaSkinMtl is so good and easy to use!
Believe me or not, this is my first Skin shader of my whole life!
Almost standard setting and four maps.

(*) Color
(*) Reflection (one for skin and one for the eyes)
(*) Bump

that's all!

« Last Edit: 2017-09-07, 22:00:42 by cecofuli »

2017-09-07, 22:16:00
Reply #8

JoeVallard

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My test... CoronaSkinMtl is so good and easy to use!

Second this, i don't know much about skin shading, and just playing around with the digital emily model, its very easily to get one rendered out. Just using a diffuse, spec, displace and bump map. The settings are very easy to understand what they do.

« Last Edit: 2017-09-08, 00:33:43 by JoeVallard »

2017-09-07, 23:11:15
Reply #9

cecofuli

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RAW rendering


« Last Edit: 2017-09-07, 23:19:18 by cecofuli »

2017-09-08, 04:40:20
Reply #10

snakebox

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I love how simple it is to use, and how effective and artistic you can make it with few changes.

I used the scene shared above but replaced the material with a standard corona mtl and tweaked the new SSS options, so NO use of skin shader.


2017-09-08, 13:16:12
Reply #11

cecofuli

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My small test to see the light reaction of CoronaSkinMtl

--- DOWNLOAD FULL QT ---

« Last Edit: 2017-09-08, 13:46:09 by cecofuli »

2017-09-08, 14:50:54
Reply #12

arqrenderz

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2017-09-08, 16:24:17
Reply #13

kumodot

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I just give it a try. Very easy to use. I didn´t tweaked anything. This was made in 10min (render including) over an old, unpolished model of mine. No uvs, or textures. Everything is rough here.

    Hope to have time do test it on a proper model soon ! Seems a nice addition !




   
Your Portuguese is worse than my english.
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3DGeneralist/Vfx Supervisor

2017-09-12, 11:56:06
Reply #14

maru

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Do Digital Emilies dream of electric sheep?




2017-09-13, 20:07:18
Reply #15

maru

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Looks like the last time I forgot about displacement. :)


2017-09-13, 21:35:30
Reply #16

pokoy

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She looks like she's contemplating life and the universe and beyond but her skin looks really nice ;) Really nice to see all the tests, love it.

2017-09-14, 16:00:24
Reply #17

thilima

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Skin test_02  and Ornatrix
Zombie version of Emily´s scan model
(I´ll make a lot of improvements on hair latter)


« Last Edit: 2017-09-14, 16:03:49 by thilima »

2017-09-14, 17:31:33
Reply #18

pokoy

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She needs to see an eye specialist! Other than that, very nice!!

2017-09-26, 12:01:09
Reply #19

maru

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There's a new kid in the town and her name is Louise.
Be sure to check out the licensing and include proper credit - Digital double of Louise by Eisko © ( www.eisko.com ).


2017-12-05, 21:23:49
Reply #20

artofcharly

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2017-12-06, 21:52:40
Reply #21

RealMinimalist

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Can somebody describe me how to set up Emily's eyes in Material Editor?

2017-12-07, 11:31:34
Reply #22

maru

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Can somebody describe me how to set up Emily's eyes in Material Editor?
I am not entirely sure. :)
Most of the materials are straightforward to set up, but one tricky part is that there is a kind of object "on top" of the eye, and in that object you have to cut out a hole so that iris+pupil is visible (for example using a gradient ramp set to radial mode).

2017-12-07, 21:44:35
Reply #23

RealMinimalist

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Thank you!
I've resolved this task using black/white mask for refraction

2017-12-12, 16:12:44
Reply #24

artofcharly

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Thank you!
I've resolved this task using black/white mask for refraction

Very soon, I will upload the video with material sharing for my version of the Emily =) first of all in the RU language, but next time with ENG sub

2018-01-07, 11:31:48
Reply #25

wilbertvandenbroek

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Here is my version of digital emily. Also had a bit of fun with creating the hair.

2018-04-28, 10:26:52
Reply #26

awaismaliko

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Hi Will you please share Scene File because link of Dropbox is deleted.. thanks in advance!

2018-05-12, 16:03:04
Reply #27

Свет

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me trying  skin material shader using coronamtl sss