Author Topic: Material Library Updates - Share your ideas  (Read 8106 times)

2017-12-12, 13:31:00

johnymrazko

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We are planning to continuously expand our shader collection, and we would like to hear what new materials you would like to see in the upcoming library.

Feel free to post and suggest anything - some new general category or specific materials, but if possible, please also provide real world examples of the material (google link, photo, etc)

Thanks a lot!


2017-12-12, 14:15:47
Reply #1

Tanakov

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Presets for hair and fur and some displacement short carpets.

Fix for the tottaly red albedo on some of the fabrics.

CoronaMultimap floor.

Some of the typical industrial shaders like "Black steel mate paint" with small noise/calucar in bump   
Corona since 2014.06.02
https://www.behance.net/Gringott

2017-12-12, 14:20:08
Reply #2

johnymrazko

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Thanks - do you have any image examples of those carpets and industrial shaders?


2017-12-12, 14:27:24
Reply #3

vinbarg

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various types of bricks, and maybe roads and paveings would be great.

2017-12-12, 14:50:09
Reply #4

naikku

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Seamless road asphalt.
Linoleum floor.
Various floor tiles.
Sheet metal http://cdn.eastwood.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/p/1/p14042_1.jpg
Different styles of brushed metal https://i.pinimg.com/736x/ba/4c/67/ba4c678d54807fb251aeb09d3da21257--elevator-design-elevator-lobby.jpg
Some of them feel very brushed and some feel very smooth if you touch with fingers..
anonized or...I dont know what but this http://blogs.wofford.edu/thespace/files/2013/05/Nuts-Bolts.jpeg
Painted metal to be used with in some products, old and also fine glossy paint https://cdn.lynda.com/courses/371547-635860536385978835_338x600_thumb.jpg

....just looking what I have around me :) Will post more ideas later

2017-12-12, 15:50:43
Reply #5

johnymrazko

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Seamless road asphalt.
Linoleum floor.
Various floor tiles.
Sheet metal http://cdn.eastwood.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/p/1/p14042_1.jpg
Different styles of brushed metal https://i.pinimg.com/736x/ba/4c/67/ba4c678d54807fb251aeb09d3da21257--elevator-design-elevator-lobby.jpg
Some of them feel very brushed and some feel very smooth if you touch with fingers..
anonized or...I dont know what but this http://blogs.wofford.edu/thespace/files/2013/05/Nuts-Bolts.jpeg
Painted metal to be used with in some products, old and also fine glossy paint https://cdn.lynda.com/courses/371547-635860536385978835_338x600_thumb.jpg

....just looking what I have around me :) Will post more ideas later

thanks a lot for this !

2017-12-12, 15:51:27
Reply #6

johnymrazko

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various types of bricks, and maybe roads and paveings would be great.

could you provide at least some real world example of these?

Thanks

2017-12-12, 16:39:22
Reply #7

aldola

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stone walls with displacement, asfalt (dry, wet) bricks with displacement, more fabrics..
 

2017-12-12, 17:16:07
Reply #8

johnymrazko

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stone walls with displacement, asfalt (dry, wet) bricks with displacement, more fabrics..
 

More fabric  patterns or color variations ? Any inspiration ?

2017-12-13, 01:57:36
Reply #9

aldola

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yes some patterns could be nice for pillows , more textile fabrics for sofas, wool, leather but worn out, velvet with some variations

2017-12-13, 05:04:55
Reply #10

agentdark45

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Throwing my hat in with a few requests:

1. Larger seamless smooth wood/wood veneer textures (to cover for example a 4m x 6m wall). Incredibly useful for projects like this: https://www.pinterest.co.uk/pin/215891375870265708/ this https://www.pinterest.co.uk/pin/329748003957634972/ or this https://www.pinterest.co.uk/pin/543457880025229820/ where you don't want to see any tiling or massive grain/knots on large wall surfaces due to the use of small texture sample sizes. Arroway are my go to for wood, but they aren't the best and need a lot of tweaking.

2. More stone like this wall and floor finish: https://www.pinterest.co.uk/pin/458593174541881495/

3. Travertine: https://www.pinterest.co.uk/pin/297448750382496578/ and https://www.pinterest.co.uk/pin/480407485226012162/ and https://www.pinterest.co.uk/pin/564568503267214409/

4. Various kinds of Terrazzo: https://www.pinterest.co.uk/pin/443815738264858219/ and https://www.pinterest.co.uk/pin/86553624068345175/

5. More white marble able to cover large surfaces: https://www.pinterest.co.uk/pin/223561568980143583/ and https://www.pinterest.co.uk/pin/162481499033011900/

6. Dark bronze (for architectural cladding and for detail shots). https://www.pinterest.co.uk/pin/438115869991028563/ the reception desk here: https://www.pinterest.co.uk/pin/685743480734181163/ and this door: https://www.pinterest.co.uk/pin/548594798336492593/

7. Generic seamless carpet materials: https://www.pinterest.co.uk/pin/99079260530584671/

8. Generic seamless "soft rug" materials: https://www.pinterest.co.uk/pin/464574517797782814/ and https://www.pinterest.co.uk/pin/464574517797839888/

These are probably the most common materials I use in day to day arch viz.
« Last Edit: 2017-12-13, 05:10:58 by agentdark45 »
Vray who?

2017-12-13, 09:40:58
Reply #11

tharik8six3d

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Mostly Interior and Exterior shaders.

Interior: Flooring & wall tiles, Marble, granite, bricks
             
Exterior: Ground surface its like Grass, hard surface and Snow, Pebbles, road and Stucco.

Few more foliages, Pool water, raindrop and Ocean water.

Please check my attachments
Thanks





2017-12-13, 16:01:54
Reply #13

Tanakov

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Thanks - do you have any image examples of those carpets and industrial shaders?

Metals like this
http://www.rokom-kominki.com.pl/public/images/products/6221/14364-zoom.jpg
https://ocdn.eu/skapiec-transforms/1/xznk9kpTURBXy8yMDFiMmFlNmQyNTRmMDdkYWExYTAzOTdjNjAwZTc3Yy5qcGeSlQLNArwAwsOVAgDNArzCw4EBAQ

Both used in variety in products in whole NCS scale so pretty much a shell with CoronaColor like those fabric's would be the best.

Galvanized metal:
http://images.wisegeek.com/steel-bucket.jpg

Roof Tiles pretty much all google searches say all.


Also more wall's and stones textures:
Pietra Grey: https://mqpolska.pl/assets/ZdjeciaDostaw/pietragrey.jpg
Bianco Carrara
Calacatta etc.
Corona since 2014.06.02
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2017-12-13, 18:35:34
Reply #14

steyin

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If any new brick/stone material is introduced I'd also suggest making at least one version that utilizes Bercon and Multi-texture maps so that we get a seamless/randomized look. I'd add displacement to that also, but it gets a little tricky there as, if I recall correctly, meshes need to modified at corners for displacement to work properly with this type of setup. I could be wrong though.


2017-12-13, 18:38:37
Reply #15

Benny

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All sorts of classical wood siding, board on batten, board on board, shingle, shake, etc...

https://www.pinterest.co.uk/pin/347903139934819935


2018-01-10, 12:43:05
Reply #17

maru

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---------------------------------------------------------------
Requests above this line will be considered for the first update of the Corona Material Library. Please note that some of the already submitted ideas may not be eventually included in the upcoming update, and will be re-considered for the next round.
Ideas starting from this point will be considered only for the next (2nd) update.
---------------------------------------------------------------

2018-01-11, 08:39:16
Reply #18

Hozkr Mejia

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---------------------------------------------------------------
Requests above this line will be considered for the first update of the Corona Material Library. Please note that some of the already submitted ideas may not be eventually included in the upcoming update, and will be re-considered for the next round.
Ideas starting from this point will be considered only for the next (2nd) update.
---------------------------------------------------------------


Great, I hope my suggestion reaches to be taken into account.

Thanks guys, they do a great job !! :)

2018-01-24, 10:45:55
Reply #19

Jpjapers

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I hope powdercoated/sprayed metal is in the new update because its one that i have to create daily :P

2018-01-24, 10:46:41
Reply #20

Jpjapers

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Also stainless steel sheet and Terrazzo flooring would be nice.

2018-02-13, 18:52:08
Reply #21

iancamarillo

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Has there been a suggestion to add the round corners to some of the materials? I find myself adding this more often for details. Thanks!

2018-04-05, 07:48:11
Reply #22

johnymrazko

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Has there been a suggestion to add the round corners to some of the materials? I find myself adding this more often for details. Thanks!

Hi not yet - you are the first one with such request :)


2018-07-09, 11:31:32
Reply #24

maru

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2018-07-09, 17:48:30
Reply #25

steyin

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I'd love to see more water types such as pool water, lake/ocean, etc.

Also, in terms of brick/tile/wood floors, would it be possible to have materials utilizing a bercontile/multimap setup? Or would that be too much of an issue in terms of providing individual textures for the multimap copyright wise?

2018-07-09, 17:53:34
Reply #26

NicoB

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First I have to say, that the new carpet materials are really nice!
I would like to see a whole set of marble materials (veyned especially).
Its always hard to find nice maps on this.
At least for me..

2018-07-10, 00:39:08
Reply #27

danio1011

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Snow...this is always tough.  Large scale vs small, icy vs powdery, etc.  Would come in super handy.

Thanks!
Daniel

2018-07-10, 12:36:03
Reply #28

Jpjapers

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Ceramic tiles and stainless steel are top of my list for sure as well as powdercoated metal or sprayed metal!

2018-07-10, 14:16:14
Reply #29

maru

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some ideas from myself include interior floor and wall tiles - recently I was looking for such materials and it's not easy to find them, usually modelling 3d tiles works best, but also takes more time

link


link

link

link

link

link

2018-07-10, 14:45:59
Reply #30

Jpjapers

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some ideas from myself include interior floor and wall tiles - recently I was looking for such materials and it's not easy to find them, usually modelling 3d tiles works best, but also takes more time
<snip>

Agreed. Theres a pretty simple mat graph i use but could do with some tweaking for realism. Happy to share it if anyone wants it (Gives control over grout, tile and gloss level)
« Last Edit: 2018-07-10, 14:49:59 by jpjapers »

2018-07-11, 09:45:51
Reply #31

soso

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What about sand material? I mean like the desert.

2018-07-13, 00:26:07
Reply #32

Jpjapers

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A Stainless steel like this would be great. Less intense on the brushing and more random.

2018-08-31, 11:16:04
Reply #33

alexyork

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In Corona 2.0 are corona materials using absolute paths, with a configurable centralised location? Like how Siger shaders work? We're still on 1.7 here.
Alex York
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recentspaces.com

2018-10-26, 14:46:13
Reply #34

mkhlpopov

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What's about to make an user library tab?

2018-11-02, 12:53:51
Reply #35

maru

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What's about to make an user library tab?
Good idea! ;)

Obviously we already have it logged as a feature request. No timeframe yet, though.

2018-11-02, 16:26:46
Reply #36

Benny

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Different roofing and house siding materials! Shingle, shake, board and batten, etc   :)

2018-11-04, 06:10:18
Reply #37

Benny

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Different roofing and house siding materials! Shingle, shake, board and batten, etc   :)

I downloaded RC4, with the latest material library and lo and behold, all of the above is included!  :)

This library is starting to be wonderful, and it is heart warming to see humble suggestions making the way in there. Two things would make it absolutely perfect:

1) The option to add user materials. I would like them to mixed in with the OOTB Corona materials, so please don't just create a User category, so that one doesn't have to create a cumbersome parallel structure for personal materials. Maybe personal materials could have another background or some tag, etc. to highlight that it is a user material. It would also be great if users could upload their materials for possible inclusion in the official collection.

2) An automatic thumbnail preview generation for the user added materials.

2018-11-04, 11:41:22
Reply #38

romullus

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I never use CML, so i didn't know that it uses jpegs for everything, even for displacement maps. I understand that it is done probably to save bandwith, but the quality of displacements is just horrible. Since library is constantly growing, delivering 16bit maps, would probably inflate it too much, but i think things can still be improved here. Since displacement maps usually doesn't need to have much high frequency details, but smooth gradients are much more important, then why not to blur the maps in Corona bitmap node? My small test shows vast improvement in displacement quality, by simply replacing interpolation mode to bicubic and slightly increasing blurring size (5-10 pix value seems to deliver most optimal result). That would marginally add to the rendertime, but i think that quality improve is worth it.

I'm attaching few pictures for comparison: 1 - grey mat with original displacement texture, 2 - same mat with 16 bit displacement texture, slightly blurred in photoshop 3 - original displacement texture with bicubic interpolation and 8 px blurring in CBitmap node, 4 - full mat with original displacement texture, 5 - full mat with tweaked displacement map, 6 - filtering tweak screen

I think such tweak would be very inexpensive to perform from Corona team side, yet it would vastly improve materials' with displacement quality.
« Last Edit: 2018-11-04, 16:37:26 by romullus »
I'm not Corona Team member. Everything i say, is my personal opinion only.

2018-11-30, 15:44:53
Reply #39

RomasNoreika

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Hello everyone,

I am not sure did anyone requested a custom library TAB. And if it would be possible to integrate that render ball studio scene.

So lets just say I create a material that I will be using 90% of the time like brushed metal or glass. And I could go to to CUSTOM tab in corona library and crete a custom library structure in a chosen folder. Categories like glass, metal, fabric etc. And in each of those store those materials. Plus render a preview for it with corona studio. So lets just say save the material and then when it appears blank with the name or so right click on it and say : RENDER preview and it will open that corona studio ball and render it and store it. Like in project manager you can choose your own custom scene if you want.

At work I work with vray with project manager but at home I always work with corona because its amazing. This feature would be amazing a game changer in that space.

Some images attached.

I am pretty sure that is possible :)

Thank you.




2018-12-11, 10:49:16
Reply #40

maru

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I never use CML, so i didn't know that it uses jpegs for everything, even for displacement maps. I understand that it is done probably to save bandwith, but the quality of displacements is just horrible. (...)
This is a valid case where autobump is not really that great. The displacement map itself works fine, but when bump is applied (generated from the same map), those artifacts appear.
Looks like we will have to do something about it indeed. The filtering fix is a nice idea.