Author Topic: Substance Painter to Corona C4D  (Read 3437 times)

2018-10-28, 15:30:17
Reply #30

mrittman

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For anyone interested, I wrote up a little tutorial covering the process of going from Substance Painter to Corona for C4D :)
(Feel free to leave any feedback, as I may need to clarify certain things haha)

http://www.mattrittman.com/substance-painter-corona-cinema-4d/
« Last Edit: 2018-10-28, 21:08:11 by mrittman »

2018-10-28, 20:07:15
Reply #31

CBAS VISUAL

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2018-10-28, 20:39:04
Reply #32

mrittman

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Of course! :)
« Last Edit: 2018-10-28, 21:08:20 by mrittman »

2018-12-15, 17:27:30
Reply #33

reublack

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For anyone interested, I wrote up a little tutorial covering the process of going from Substance Painter to Corona for C4D :)
(Feel free to leave any feedback, as I may need to clarify certain things haha)

http://www.mattrittman.com/substance-painter-corona-cinema-4d/

thx man!

2018-12-16, 00:41:57
Reply #34

oddvisionary

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There was a topic in the forum with similar discussion and explanations why some maps needs to be loaded linearly and others with gamma 2.2, but it could be hard to find it. For now just remember, that colour/diffuse texture in most cases must be loaded with embedded gamma. Glossiness, IOR, displacement, bump, anisotropy should always be loaded in linear.

iirc it was on the messy dubcat thread.
Freelance Post-Prod / Lighting & Look Dev 3D Generalist | VFX Designer | Sound Effect Recordist & Sound Designer

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