Author Topic: Some comparative tests (Corona/Redshift (last beta)/MtoA (Arnold)  (Read 5423 times)

2013-12-19, 19:18:32

Polymax

  • Active Users
  • **
  • Posts: 830
  • CG Generalist
    • View Profile
    • maxkagirov.com
I did some comparative tests of new renderers.
For the tests I used the exact same scene and tried to keep the same conditions.
Only GI feature

RedShift

max 3 GI bounces

1. Progressive mode


2. BF+irr.point cloud (importons or vraylike "lighcahe"


Very blured details

3. Irr.Map+Irr.pcloud



MtoA (Arnold)

Diffuse bounce = 3



Corona renderer

build 17/09

PT+HD



PT+PT MSI=0

« Last Edit: 2013-12-19, 19:27:57 by Polymax »
Corona - the best rendering solution!

2013-12-19, 21:44:55
Reply #1

Sarko83

  • Active Users
  • **
  • Posts: 13
    • View Profile

2013-12-19, 22:51:18
Reply #2

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 8892
  • Turning coffee to features since 2009
    • View Profile
try corona's current build, it is much faster ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-12-19, 23:53:52
Reply #3

Juraj Talcik

  • Active Users
  • **
  • Posts: 3618
  • Tinkering away
    • View Profile
    • studio website
You have lot of time :- ) Interesting the RedShift. The blurry BF/Importons looks just fine for animation.
I like this type of comparison, no matter if they're fair or not. It's just interesting to watch. I wouldn't mind Kray, Maxwell 3, Thea, a whatnot to see as well.
talcikdemovicova.com  Website and blog
be.net/jurajtalcik   Our studio Behance portfolio
Instagram   Our studio Instagram, managed by Veronika