Author Topic: Mclaren Senna  (Read 749 times)

2019-01-11, 15:14:47

wilbertvandenbroek

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A lighting, shading and composition study using this awesome Mclaren Senna model created by Thomas F
https://www.behance.net/gallery/71074435/FREE-2018-McLaren-Senna-3D-Model
I used Corona for rendering, a few Megascans assets and the gravel with Quixel Mixer.
I'm still learning to make the car shader more realistic but I am at a point where I don't know what to tweak further.
Anyways if you have some pointers or comments please let me know.

2019-01-11, 15:16:49
Reply #1

wilbertvandenbroek

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Clay and scene

2019-01-11, 15:37:24
Reply #2

Tannerjohnso1

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Looks great.  There seems to be an incompatible material or a glowing material within the brake disc though..

2019-01-11, 16:01:05
Reply #3

wilbertvandenbroek

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Thanks, I tried to make the brakedisk a bit glowing due to the heating from driving. Same as the exhaust pipes.

2019-01-11, 16:53:32
Reply #4

Tannerjohnso1

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I figured that might've been the case.  Exhaust pipes look good. 

A quick google image search (http://bit.ly/2AIqP58) shows the middle but outside faces of the rotors glowing, even subtly after being parked for a bit.  You could make a second map channel and mask in Photoshop or use a radial gradient ramp to mask a glow on the brake metal.  Check my example attached, just play with the colours or the intensity for how much the rotor glows.

2019-01-14, 10:17:35
Reply #5

wilbertvandenbroek

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Thanks I'll have look at this.


2019-01-15, 14:23:17
Reply #7

wilbertvandenbroek

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Thanks for the feedback all. I changed the carbon a bit and tweaked the brakedisc glow. Also tried to make the car paint a bit better.

2019-01-21, 14:15:07
Reply #8

dastagir

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Awesome work and details but I'd recommend to add some dust on tires with CoronaAO for a finished look.