Author Topic: t1907 & berkay's wip, renders etc.  (Read 2286 times)

2019-02-11, 20:15:45

t1907

  • Active Users
  • **
  • Posts: 12
    • View Profile
Hello, we are two friend working together at free time, we will share our test renders and work in progress renders, previews etc.

Thank you.

This is the first image from upcoming project.

« Last Edit: 2019-02-11, 20:20:51 by t1907 »

2019-02-11, 20:24:53
Reply #1

t1907

  • Active Users
  • **
  • Posts: 12
    • View Profile
Toyota_Tacoma_LookDev-01- Some dirt, mud, imperfection added.


2019-02-11, 23:08:56
Reply #2

berkay

  • Active Users
  • **
  • Posts: 8
    • View Profile
Water simulation - Early Test Render - V01



2019-02-12, 10:10:14
Reply #3

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 5709
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I like the water test! Which tools were used to simulate it?
I'm not Corona Team member. Everything i say, is my personal opinion only.

2019-02-12, 18:16:00
Reply #4

berkay

  • Active Users
  • **
  • Posts: 8
    • View Profile
Thanks.  Simulated with Maya Bifrost

2019-02-12, 18:27:12
Reply #5

TomG

  • Corona Team
  • Active Users
  • ****
  • Posts: 2460
    • View Profile
Cool! What's the process for getting that simulation in and rendered using Corona? OpenVDB? Any magic to the material settings once imported? Or is it a compositing of a render from Maya with a render from Corona? Cheers!

2019-02-12, 21:36:52
Reply #6

berkay

  • Active Users
  • **
  • Posts: 8
    • View Profile
I exported water and foam as alembic from maya, this material is just for testing not finished. I combined two material with layered material, base material is volume material and layer 1 has standart water material. Also my English is not perfect, if i write wrong somethings sorry  for that. :)

2019-02-12, 21:40:43
Reply #7

TomG

  • Corona Team
  • Active Users
  • ****
  • Posts: 2460
    • View Profile
TY for the info, cool to know how you are creating it, thank you for sharing! Also, it is looking good already, especially if just a test :)

2019-02-13, 13:21:27
Reply #8

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 9032
  • Marcin
    • View Profile
That water is really great! I'd like to see it in higher resolution and better quality.
I don't think mixing two materials with layered mtl is needed. Creating one water material with volumetrics should be enough, and it should render faster.

2019-02-14, 21:10:20
Reply #9

berkay

  • Active Users
  • **
  • Posts: 8
    • View Profile
Thank you! New items added to back of truck and added little dynamics. And i gonna give a trick for importing alembic to 3dsmax. while you working at 25 fps if import an alembic file from maya then you will see it's fps not matcing with your animations. I found a solution; before importing alembic file i set fps to 30 from settings in 3dsmax, then i import alembic and then convert to 25 fps again, and problem solved.


« Last Edit: 2019-02-14, 21:13:48 by berkay »

2019-02-17, 12:42:00
Reply #10

t1907

  • Active Users
  • **
  • Posts: 12
    • View Profile
Foliage look dev01, this is not include trees and I'm still improving it.


2019-02-18, 18:57:29
Reply #11

berkay

  • Active Users
  • **
  • Posts: 8
    • View Profile
Character and rig test.

2019-02-24, 21:02:25
Reply #12

t1907

  • Active Users
  • **
  • Posts: 12
    • View Profile
I changed foliage and added new assets but we are having ram issue right now, I don't add the water and displacement but still not enough memory I will do some memory optimization and upgrade my memory to 32gb for better looking next month.

2019-02-25, 17:39:05
Reply #13

t1907

  • Active Users
  • **
  • Posts: 12
    • View Profile
Foliage still needs to be adjust, i added water but render took very long time... because of memory, next week I'm upgrading my memory, we will add 1 more car and more camera animation.

2019-02-28, 19:13:32
Reply #14

t1907

  • Active Users
  • **
  • Posts: 12
    • View Profile
Some still renders..