Author Topic: IR vs Final Rendering  (Read 420 times)

2019-02-15, 09:40:19

peka

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Hi
I have the problem that the IR rendering differs significantly from the final rendering. In the example it is the luminous drops on the front. What could be the reason? Are certain effects not considered in IR rendering?

2019-02-15, 14:04:47
Reply #1

TomG

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Would probably need to know more - the scene would be best, but at very least a look at the material used to generate the droplets (in the Corona Node Material editor would be best so that an overview of the material can be seen). Or if the droplets are created by some plugin or other means that is more than just maps in a material, that would be good to know too :)

2019-02-15, 20:48:25
Reply #2

peka

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Thank you for your help!
Here is the scene to inspect.

2019-02-16, 06:20:08
Reply #3

iacdxb

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I was a much different.... as did IR and render....!

In modeling side... your liquid path and glass inside path are over each other, keep your liquid path inside a bit of glass thickness and give a try.... it works fine, IR and final renders are same...!

More info:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000515618-how-to-model-a-liquid-in-glass-in-corona-

and I dont think you need GI and AO in render setting when Corona is active...!

...
« Last Edit: 2019-02-16, 06:56:31 by iacdxb »
Mac OS X
Cinema 4D R20

2019-02-16, 10:49:00
Reply #4

peka

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Thank you IAC! The hint was perfect!

2019-02-16, 12:03:53
Reply #5

iacdxb

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My pleasure....!

...
Mac OS X
Cinema 4D R20

2019-02-19, 10:45:15
Reply #6

mitchino

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nice drops - how did you do them?

2019-02-19, 11:13:26
Reply #7

peka

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Hi Mitchino
Thank you! Have a look at the sene. It was postet at the 2019-02-15, 20:48:25.

cheers