Author Topic: C4D Opacity Tag  (Read 300 times)

2019-03-05, 11:33:27

matteolegna

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I'm working on an animation in C4D that involves some objects to fade in/out of the view. All those objects share the same material, but they need to fade in and out at different timings. It would come super handy to have a simple Corona tag that could override some material properties per object, like, in this case, opacity. It would be then easy to keyframe those properties per object. This is pretty much what the standard C4D Display tag does, but it doesn't work while rendering in Corona.

Currently, the only way to achieve this effect is by making as many copies of my material as the number of the objects I need to animate, and keyframing separately the opacities of those materials. Am I missing a simpler way of doing it?

Thanks!

2019-03-12, 19:02:59
Reply #1

shane_w

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It would be fantastic if the native Cinema Display tag worked with Corona.  There is no way I have found to fade an object out other than using a material.  This is super complex if you have multiple objects with multiple materials that you would like to fade out at different times.  This could require you to make hundreds of materials depending on you scene.

I remember it working in some of the early Alphas but was removed at some point.

-Shane

2019-07-17, 15:40:04
Reply #2

shane_w

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Bumping this as it would be a super helpful if Corona could support fading in the display tag.

-Shane

2019-07-19, 00:53:49
Reply #3

daveclive

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Yes please. This is a must in animation work/product viz.

Either support the display tag or add an opacity controller to the corona compositing tag

2019-07-19, 08:36:49
Reply #4

lollolo

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