Author Topic: Corona Node Editor and Content Browser  (Read 175 times)

2019-04-24, 10:46:27

prayasan

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Hi,

having a little problem that I wouldn't call a bug but it's annoying anyway.

I'm using the content browser extensively for my work with everything c4d related and want to continue so when using corona materials generated in c4d. Works all fine as long as
all channels in the material use textures "plugged" in normally but when I use drag materials
into the content browser for saving as one does the links are lost and textures are not copied.
It also breaks links to textures that are already inside a lidb4d file.

Am I doing it wrong or is this not supported yet in corona c4d.

cheers
Rob

2019-04-24, 13:18:51
Reply #1

houska

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Hi, I'm afraid this is not supported yet and we will need to do some research before we're sure how to do this.

2019-04-24, 13:45:55
Reply #2

prayasan

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Ok, thanks for the heads up.
That makes the Node editor kind of useless for my workflow but I will manage around it.
Is there a way to convert a "node made" material to the normal "flat" hierarchy?